A minimalist filter (just used for blending)

Hierarchy (view full)

Properties

defaultUniforms: any = {}

The default uniforms used by the filter

vertexShader: string = undefined

The vertex shader which renders this filter.

Methods

  • A factory method for creating the filter using its defined default values.

    Parameters

    • Optional initialUniforms: any = {}

      Initial uniform values which override filter defaults

    Returns AbstractBaseFilter

    The constructed AbstractFilter instance.