Invisibility effect filter for placeables.

Hierarchy (view full)

Properties

fragmentShader: string = ...
defaultUniforms: {
    uSampler: any;
    color: number[];
} = ...

Type declaration

  • uSampler: any
  • color: number[]
vertexShader: string = undefined

The vertex shader which renders this filter.

Methods

  • A factory method for creating the filter using its defined default values.

    Parameters

    • Optional initialUniforms: object = {}

      Initial uniform values which override filter defaults

    Returns AbstractBaseFilter

    The constructed AbstractFilter instance.