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The sidebar directory which organizes and displays world-level ChatMessage documents.

see

{Sidebar}

param [options]

Application configuration options.

Hierarchy

Index

Constructors

Accessors

  • get isAtBottom(): boolean
  • Returns if the chat log is currently scrolled to the bottom

    Returns boolean

  • A reference to the Messages collection that the chat log displays

    Returns Messages

  • get id(): string
  • override

    Returns string

  • get tabName(): string
  • The base name of this sidebar tab

    Returns string

  • get element(): jQuery
  • Return the active application element, if it currently exists in the DOM

    Returns jQuery

  • get template(): string
  • The path to the HTML template file which should be used to render the inner content of the app

    Returns string

  • get popOut(): boolean
  • Control the rendering style of the application. If popOut is true, the application is rendered in its own wrapper window, otherwise only the inner app content is rendered

    Returns boolean

  • get rendered(): boolean
  • Return a flag for whether the Application instance is currently rendered

    Returns boolean

  • get closing(): boolean
  • Whether the Application is currently closing.

    Returns boolean

  • get title(): string
  • An Application window should define its own title definition logic which may be dynamic depending on its data

    Returns string

Methods

  • getData(options?: {}): Promise<any>
  • _render(force: any, options: any): Promise<void>
  • _renderInner(data: any): Promise<jQuery>
  • deleteMessage(messageId: string, [deleteAll]?: boolean): void
  • Delete a single message from the chat log

    Parameters

    • messageId: string

      The ChatMessage document to remove from the log

    • [deleteAll]: boolean = {}

      Is this part of a flush operation to delete all messages?

    Returns void

  • Trigger a notification that alerts the user visually and audibly that a new chat log message has been posted

    Parameters

    • message: ChatMessage

      The message generating a notification

    Returns void

  • postOne(message: ChatMessage, [options={}]?: { before: string; notify: boolean }): Promise<void>
  • Post a single chat message to the log

    Parameters

    • message: ChatMessage

      A ChatMessage document instance to post to the log

    • [options={}]: { before: string; notify: boolean } = {}

      Additional options for how the message is posted to the log

      • before: string
      • notify: boolean

    Returns Promise<void>

    A Promise which resolves once the message is posted

  • scrollBottom([options]?: { popout: boolean; waitImages: boolean; scrollOptions: ScrollIntoViewOptions }): Promise<void>
  • Scroll the chat log to the bottom

    Parameters

    • [options]: { popout: boolean; waitImages: boolean; scrollOptions: ScrollIntoViewOptions } = {}
      • popout: boolean
      • waitImages: boolean
      • scrollOptions: ScrollIntoViewOptions

    Returns Promise<void>

  • updateMessage(message: ChatMessage, notify?: boolean): Promise<void>
  • Update the content of a previously posted message after its data has been replaced

    Parameters

    • message: ChatMessage

      The ChatMessage instance to update

    • notify: boolean = false

      Trigger a notification which shows the log as having a new unread message

    Returns Promise<void>

  • updateTimestamps(): void
  • Update the displayed timestamps for every displayed message in the chat log. Timestamps are displayed in a humanized "timesince" format.

    Returns void

  • activateListeners(html: any): void
  • After rendering, activate event listeners which provide interactivity for the Application. This is where user-defined Application subclasses should attach their event-handling logic.

    Parameters

    • html: any

    Returns void

  • processMessage(message: string): Promise<any>
  • Prepare the data object of chat message data depending on the type of message being posted

    Parameters

    • message: string

      The original string of the message content

    Returns Promise<any>

    The prepared chat data object, or void if we were executing a macro instead

  • _contextMenu(html: any): void
  • inheritdoc

    Parameters

    • html: any

    Returns void

  • activate(): void
  • Activate this SidebarTab, switching focus to it

    Returns void

  • close(options: any): Promise<void>
  • override

    Parameters

    • options: any

    Returns Promise<void>

  • Create a second instance of this SidebarTab class which represents a singleton popped-out container

    Returns SidebarTab

    The popped out sidebar tab instance

  • renderPopout(): void
  • _onLazyLoadImage(entries: HTMLElement[], observer: IntersectionObserver): void
  • Handle lazy loading for sidebar images to only load them once they become observed

    Parameters

    • entries: HTMLElement[]

      The entries which are now observed

    • observer: IntersectionObserver

      The intersection observer instance

    Returns void

  • render(force?: boolean, options?: { left: number; top: number; width: number; height: number; scale: number; focus: boolean; renderContext: string; renderData: any }): Application
  • Render the Application by evaluating it's HTML template against the object of data provided by the getData method If the Application is rendered as a pop-out window, wrap the contained HTML in an outer frame with window controls

    Parameters

    • force: boolean = false

      Add the rendered application to the DOM if it is not already present. If false, the Application will only be re-rendered if it is already present.

    • options: { left: number; top: number; width: number; height: number; scale: number; focus: boolean; renderContext: string; renderData: any } = {}

      Additional rendering options which are applied to customize the way that the Application is rendered in the DOM.

      • left: number
      • top: number
      • width: number
      • height: number
      • scale: number
      • focus: boolean
      • renderContext: string
      • renderData: any

    Returns Application

    The rendered Application instance

  • activateTab(tabName: string, options?: { group: string; triggerCallback: boolean }): void
  • Change the currently active tab

    Parameters

    • tabName: string

      The target tab name to switch to

    • options: { group: string; triggerCallback: boolean } = {}

      Options which configure changing the tab

      • group: string

        A specific named tab group, useful if multiple sets of tabs are present

      • triggerCallback: boolean

        Whether to trigger tab-change callback functions

    Returns void

  • bringToTop(): void
  • Bring the application to the top of the rendering stack

    Returns void

  • minimize(): Promise<void>
  • Minimize the pop-out window, collapsing it to a small tab Take no action for applications which are not of the pop-out variety or apps which are already minimized

    Returns Promise<void>

    A Promise which resolves once the minimization action has completed

  • maximize(): Promise<void>
  • Maximize the pop-out window, expanding it to its original size Take no action for applications which are not of the pop-out variety or are already maximized

    Returns Promise<void>

    A Promise which resolves once the maximization action has completed

  • setPosition(position?: { left: number; top: number; width: number; height: string | number; scale: number }): void | { left: number; top: number; width: number; height: number; scale: number }
  • Set the application position and store its new location. Returns the updated position object for the application containing the new values.

    Parameters

    • position: { left: number; top: number; width: number; height: string | number; scale: number } = {}

      Positional data

      • left: number

        The left offset position in pixels

      • top: number

        The top offset position in pixels

      • width: number

        The application width in pixels

      • height: string | number

        The application height in pixels

      • scale: number

        The application scale as a numeric factor where 1.0 is default

    Returns void | { left: number; top: number; width: number; height: number; scale: number }

    |void}

  • _saveScrollPositions(html: jQuery): void
  • Persist the scroll positions of containers within the app before re-rendering the content

    Parameters

    • html: jQuery

      The HTML object being traversed

    Returns void

  • _restoreScrollPositions(html: jQuery): void
  • Restore the scroll positions of containers within the app after re-rendering the content

    Parameters

    • html: jQuery

      The HTML object being traversed

    Returns void

  • _renderOuter(): Promise<jQuery>
  • Render the outer application wrapper

    Returns Promise<jQuery>

    A promise resolving to the constructed jQuery object

  • Specify the set of config buttons which should appear in the Application header. Buttons should be returned as an Array of objects. The header buttons which are added to the application can be modified by the getApplicationHeaderButtons hook.

    fires

    getApplicationHeaderButtons

    Returns ApplicationHeaderButton[]

  • _activateCoreListeners(html: jQuery): void
  • Activate required listeners which must be enabled on every Application. These are internal interactions which should not be overridden by downstream subclasses.

    Parameters

    • html: jQuery

    Returns void

  • _onChangeTab(event: MouseEvent, tabs: Tabs, active: string): void
  • Handle changes to the active tab in a configured Tabs controller

    Parameters

    • event: MouseEvent

      A left click event

    • tabs: Tabs

      The Tabs controller

    • active: string

      The new active tab name

    Returns void

  • _onSearchFilter(event: KeyboardEvent, query: string, rgx: RegExp, html: HTMLElement): void
  • Handle changes to search filtering controllers which are bound to the Application

    Parameters

    • event: KeyboardEvent

      The key-up event from keyboard input

    • query: string

      The raw string input to the search field

    • rgx: RegExp

      The regular expression to test against

    • html: HTMLElement

      The HTML element which should be filtered

    Returns void

  • _canDragStart(selector: string): boolean
  • Define whether a user is able to begin a dragstart workflow for a given drag selector

    Parameters

    • selector: string

      The candidate HTML selector for dragging

    Returns boolean

    Can the current user drag this selector?

  • _canDragDrop(selector: string): boolean
  • Define whether a user is able to conclude a drag-and-drop workflow for a given drop selector

    Parameters

    • selector: string

      The candidate HTML selector for the drop target

    Returns boolean

    Can the current user drop on this selector?

  • _onDragStart(event: DragEvent): void
  • Callback actions which occur at the beginning of a drag start workflow.

    Parameters

    • event: DragEvent

      The originating DragEvent

    Returns void

  • _onDragOver(event: DragEvent): void
  • Callback actions which occur when a dragged element is over a drop target.

    Parameters

    • event: DragEvent

      The originating DragEvent

    Returns void

  • _onDrop(event: DragEvent): void
  • Callback actions which occur when a dragged element is dropped on a target.

    Parameters

    • event: DragEvent

      The originating DragEvent

    Returns void

  • _waitForImages(): Promise<void>
  • Wait for any images present in the Application to load.

    Returns Promise<void>

    A Promise that resolves when all images have loaded.

  • _renderBatch(html: jQuery, size: number): Promise<void>
  • Render a batch of additional messages, prepending them to the top of the log

    Parameters

    • html: jQuery

      The rendered jQuery HTML object

    • size: number

      The batch size to include

    Returns Promise<void>

  • _processDiceCommand(command: string, matches: RegExpMatchArray[], chatData: any, createOptions: any): Promise<void>
  • Process messages which are posted using a dice-roll command

    Parameters

    • command: string

      The chat command type

    • matches: RegExpMatchArray[]

      Multi-line matched roll expressions

    • chatData: any

      The initial chat data

    • createOptions: any

      Options used to create the message

    Returns Promise<void>

  • _processWhisperCommand(command: string, match: RegExpMatchArray, chatData: any, createOptions: any): void
  • Process messages which are posted using a chat whisper command

    Parameters

    • command: string

      The chat command type

    • match: RegExpMatchArray

      The matched RegExp expressions

    • chatData: any

      The initial chat data

    • createOptions: any

      Options used to create the message

    Returns void

  • _processChatCommand(command: string, match: RegExpMatchArray, chatData: any, createOptions: any): void
  • Process messages which are posted using a chat whisper command

    Parameters

    • command: string

      The chat command type

    • match: RegExpMatchArray

      The matched RegExp expressions

    • chatData: any

      The initial chat data

    • createOptions: any

      Options used to create the message

    Returns void

  • _processMacroCommand(command: string, match: RegExpMatchArray): any
  • Process messages which execute a macro.

    Parameters

    • command: string

      The chat command typed.

    • match: RegExpMatchArray

      The RegExp matches.

    Returns any

  • _remember(message: string): void
  • Add a sent message to an array of remembered messages to be re-sent if the user pages up with the up arrow key

    Parameters

    • message: string

      The message text being remembered

    Returns void

  • _recall(direction: number): string
  • Recall a previously sent message by incrementing up (1) or down (-1) through the sent messages array

    Parameters

    • direction: number

      The direction to recall, positive for older, negative for more recent

    Returns string

    The recalled message, or an empty string

  • _getEntryContextOptions(): any[]
  • Get the ChatLog entry context options

    Returns any[]

    The ChatLog entry context options

  • _onChatKeyDown(event: KeyboardEvent): Promise<void>
  • Handle keydown events in the chat entry textarea

    Parameters

    • event: KeyboardEvent

    Returns Promise<void>

  • _onChangeRollMode(event: Event): void
  • Handle setting the preferred roll mode

    Parameters

    • event: Event

    Returns void

  • _onDeleteMessage(event: Event): any
  • Handle single message deletion workflow

    Parameters

    • event: Event

    Returns any

  • _onDiceRollClick(event: Event): void
  • Handle clicking of dice tooltip buttons

    Parameters

    • event: Event

    Returns void

  • _onExportLog(event: Event): void
  • Handle click events to export the chat log

    Parameters

    • event: Event

    Returns void

  • _onFlushLog(event: Event): void
  • Handle click events to flush the chat log

    Parameters

    • event: Event

    Returns void

  • _onScrollLog(event: UIEvent): Promise<void>
  • Handle scroll events within the chat log container

    Parameters

    • event: UIEvent

      The initial scroll event

    Returns Promise<void>

  • parse(message: string): string[]
  • Parse a chat string to identify the chat command (if any) which was used

    Parameters

    • message: string

      The message to match

    Returns string[]

    The identified command and regex match

  • _setRollMode(mode: string): void
  • Update roll mode select dropdowns when the setting is changed

    Parameters

    • mode: string

      The new roll mode setting

    Returns void

  • _onDropTextAreaData(event: DragEvent): Promise<void>
  • Handle dropping of transferred data onto the chat editor

    Parameters

    • event: DragEvent

      The originating drop event which triggered the data transfer

    Returns Promise<void>

Properties

_original: SidebarTab

Denote whether this is the original version of the sidebar tab, or a pop-out variant

options: any

The options provided to this application upon initialization

appId: number

The application ID is a unique incrementing integer which is used to identify every application window drawn by the VTT

_element: jQuery

An internal reference to the HTML element this application renders

position: any

Track the current position and dimensions of the Application UI

_dragDrop: DragDrop[]

DragDrop workflow handlers which are active for this Application

_tabs: Tabs[]

Tab navigation handlers which are active for this Application

_searchFilters: SearchFilter[]

SearchFilter handlers which are active for this Application

_minimized: boolean

Track whether the Application is currently minimized

_scrollPositions: any

Track the most recent scroll positions for any vertically scrolling containers

_popout: SidebarTab

A reference to the pop-out variant of this SidebarTab, if one exists

_state: number

The current render state of the Application

see

{Application.RENDER_STATES}

_priorState: number

The prior render state of this Application. This allows for rendering logic to understand if the application is being rendered for the first time.

see

{Application.RENDER_STATES}

#isAtBottom: boolean = true

A flag for whether the chat log is currently scrolled to the bottom

#jumpToBottomElement: any

A cache of the Jump to Bottom element

MESSAGE_PATTERNS: { roll: RegExp; gmroll: RegExp; blindroll: RegExp; selfroll: RegExp; publicroll: RegExp; ic: RegExp; ooc: RegExp; emote: RegExp; whisper: RegExp; reply: RegExp; gm: RegExp; players: RegExp; macro: RegExp; invalid: RegExp } = ...

An enumeration of regular expression patterns used to match chat messages.

Type declaration

  • roll: RegExp
  • gmroll: RegExp
  • blindroll: RegExp
  • selfroll: RegExp
  • publicroll: RegExp
  • ic: RegExp
  • ooc: RegExp
  • emote: RegExp
  • whisper: RegExp
  • reply: RegExp
  • gm: RegExp
  • players: RegExp
  • macro: RegExp
  • invalid: RegExp
MULTILINE_COMMANDS: Set<string> = ...

The set of commands that can be processed over multiple lines.

_pendingText: any
RENDER_STATES: Readonly<{ CLOSING: -2; CLOSED: -1; NONE: 0; RENDERING: 1; RENDERED: 2; ERROR: 3 }> = ...

The sequence of rendering states that track the Application life-cycle.