• A hook event that fires when the game is paused or un-paused.

    Parameters

    • paused: boolean

      Is the game now paused (true) or un-paused (false)

    • options: { broadcast?: boolean; userId?: string }

      Options which modified the pause game request

      • Optionalbroadcast?: boolean

        Was the pause request broadcast to other clients?

      • OptionaluserId?: string

        The ID of the User who initiated the pause request

    Returns void