The angle of emission, if limited
The desired density of padding rays, a number per PI
A limited radius of the resulting polygon
The direction of facing, required if the angle is limited
Customize how wall direction of one-way walls is applied
Compute the polygon with threshold wall constraints applied
Include edges coming from darkness sources
Priority when it comes to ignore edges from darkness sources
Display debugging visualization and logging for the polygon
The object (if any) that spawned this polygon.
Limiting polygon boundary shapes
Does this polygon use the Scene inner or outer bounding rectangle
Does this polygon have a limited radius?
Does this polygon have a limited angle?
The computed bounding box for the polygon
The type of polygon being computed