A helper class which manages the refresh workflow for perception layers on the canvas. This controls the logic which batches multiple requested updates to minimize the amount of work required. A singleton instance is available as Canvas#perception.

Hierarchy

  • any
    • PerceptionManager

Properties

RENDER_FLAGS: {
    refreshEdges: {};
    initializeLighting: {
        propagate: string[];
    };
    initializeDarknessSources: {
        propagate: string[];
    };
    initializeLightSources: {
        propagate: string[];
    };
    refreshLighting: {
        propagate: string[];
    };
    refreshLightSources: {};
    initializeVisionModes: {
        propagate: string[];
    };
    initializeVision: {
        propagate: string[];
    };
    refreshVision: {
        propagate: string[];
    };
    refreshVisionSources: {};
    refreshPrimary: {};
    refreshOcclusion: {
        propagate: string[];
    };
    refreshOcclusionStates: {};
    refreshOcclusionMask: {};
    initializeSounds: {
        propagate: string[];
    };
    refreshSounds: {};
    soundFadeDuration: {};
    refreshTiles: {
        propagate: string[];
        deprecated: {
            message: string;
            since: number;
            until: number;
            alias: boolean;
        };
    };
    identifyInteriorWalls: {
        propagate: string[];
        deprecated: {
            message: string;
            since: number;
            until: number;
            alias: boolean;
        };
    };
    forceUpdateFog: {
        propagate: string[];
        deprecated: {
            message: string;
            since: number;
            until: number;
            alias: boolean;
        };
    };
} = ...

Type declaration

  • refreshEdges: {}
    • initializeLighting: {
          propagate: string[];
      }
      • propagate: string[]
    • initializeDarknessSources: {
          propagate: string[];
      }
      • propagate: string[]
    • initializeLightSources: {
          propagate: string[];
      }
      • propagate: string[]
    • refreshLighting: {
          propagate: string[];
      }
      • propagate: string[]
    • refreshLightSources: {}
      • initializeVisionModes: {
            propagate: string[];
        }
        • propagate: string[]
      • initializeVision: {
            propagate: string[];
        }
        • propagate: string[]
      • refreshVision: {
            propagate: string[];
        }
        • propagate: string[]
      • refreshVisionSources: {}
        • refreshPrimary: {}
          • refreshOcclusion: {
                propagate: string[];
            }
            • propagate: string[]
          • refreshOcclusionStates: {}
            • refreshOcclusionMask: {}
              • initializeSounds: {
                    propagate: string[];
                }
                • propagate: string[]
              • refreshSounds: {}
                • soundFadeDuration: {}
                  • refreshTiles: {
                        propagate: string[];
                        deprecated: {
                            message: string;
                            since: number;
                            until: number;
                            alias: boolean;
                        };
                    }

                    Deprecated

                    since v12

                    • propagate: string[]
                    • deprecated: {
                          message: string;
                          since: number;
                          until: number;
                          alias: boolean;
                      }
                      • message: string
                      • since: number
                      • until: number
                      • alias: boolean
                  • identifyInteriorWalls: {
                        propagate: string[];
                        deprecated: {
                            message: string;
                            since: number;
                            until: number;
                            alias: boolean;
                        };
                    }

                    Deprecated

                    since v12

                    • propagate: string[]
                    • deprecated: {
                          message: string;
                          since: number;
                          until: number;
                          alias: boolean;
                      }
                      • message: string
                      • since: number
                      • until: number
                      • alias: boolean
                  • forceUpdateFog: {
                        propagate: string[];
                        deprecated: {
                            message: string;
                            since: number;
                            until: number;
                            alias: boolean;
                        };
                    }

                    Deprecated

                    since v11

                    • propagate: string[]
                    • deprecated: {
                          message: string;
                          since: number;
                          until: number;
                          alias: boolean;
                      }
                      • message: string
                      • since: number
                      • until: number
                      • alias: boolean
                  RENDER_FLAG_PRIORITY: string = "PERCEPTION"

                  Methods

                  • Returns void

                  • Update perception manager flags which configure which behaviors occur on the next frame render.

                    Parameters

                    • flags: any

                      Flag values (true) to assign where the keys belong to PerceptionManager.FLAGS

                    Returns void

                  • A helper function to perform an immediate initialization plus incremental refresh.

                    Returns void