Create a RegionMesh.
The Region to create the RegionMesh from.
Optional
shaderClass: AbstractBaseShader = RegionShaderThe shader class to use.
Protected
_tintUsed to track a tint or alpha change to execute a recomputation of _cachedTint.
Protected
_tintThe tint applied to the mesh. This is a hex value. A value of 0xFFFFFF will remove any tint effect.
Protected
Internal
_cachedCached tint value for the shader uniforms.
Static
Private
#SHARED_Shared point instance.
The Region of this RegionMesh.
The shader bound to this RegionMesh.
The blend mode assigned to this RegionMesh.
The tint applied to the mesh. This is a hex value.
A value of 0xFFFFFF will remove any tint effect.
0xFFFFFF
A mesh of a Region.