Set the blur strength
Set the blur strength
blur strength
Always target the resolution of the render texture or renderer
Always target the resolution of the render texture or renderer
Always target the MSAA level of the render texture or renderer
Always target the MSAA level of the render texture or renderer
Calculate the fog overlay sprite matrix.
The fragment shader which renders this filter.
Horizontal inner blur filter
Vertical inner blur filter
Optional fog overlay texture
The default vertex shader used by all instances of AbstractBaseMaskFilter
Apply visibility coloration according to the baseLine color. Uses very lightweight gaussian vertical and horizontal blur filter passes.