interface RenderedEffectSourceLayer {
    active: boolean;
    mesh: PointSourceMesh;
    reset: boolean;
    shader: AdaptiveLightingShader;
    suppressed: boolean;
}

Properties

active: boolean

Is this layer actively rendered?

The rendered mesh for this layer

reset: boolean

Do uniforms need to be reset?

The shader instance used for the layer

suppressed: boolean

Is this layer temporarily suppressed?