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A Tour subclass that handles controlling the UI state of the Setup screen

Hierarchy

Index

Constructors

  • new SetupTour(config: any, __namedParameters?: { id: any; namespace: any }): SetupTour
  • Parameters

    • config: any
    • __namedParameters: { id: any; namespace: any } = {}
      • id: any
      • namespace: any

    Returns SetupTour

Properties

focusedApp: Application

Stores a currently open Application for future steps

config: TourConfig
targetElement: HTMLElement

The HTMLElement which is the focus of the current tour step.

fadeElement: HTMLElement

The HTMLElement that fades out the rest of the screen

overlayElement: any

The HTMLElement that blocks input while a Tour is active

#id: any
#namespace: any
STATUS: { UNSTARTED: string; IN_PROGRESS: string; COMPLETED: string } = ...

Type declaration

  • UNSTARTED: string
  • IN_PROGRESS: string
  • COMPLETED: string
HIGHLIGHT_PADDING: number = 10

Padding around a Highlighted Element

Accessors

  • get canStart(): boolean
  • override

    Returns boolean

  • override

    Returns TourStep[]

  • get id(): string
  • set id(value: string): void
  • The unique identifier of the tour.

    Returns string

  • The unique identifier of the tour.

    Parameters

    • value: string

    Returns void

  • get title(): string
  • The human-readable title for the tour.

    Returns string

  • get description(): string
  • The human-readable description of the tour.

    Returns string

  • get namespace(): string
  • set namespace(value: string): void
  • The package namespace for the tour.

    Returns string

  • The package namespace for the tour.

    Parameters

    • value: string

    Returns void

  • get key(): string
  • The key the Tour is stored under in game.tours, of the form ${namespace}.${id}

    Returns string

  • Return the current Step, or null if the tour has not yet started.

    Returns TourStep

  • get stepIndex(): number
  • The index of the current step; -1 if the tour has not yet started, or null if the tour is finished.

    Returns number

  • get hasNext(): boolean
  • Returns True if there is a next TourStep

    Returns boolean

  • get hasPrevious(): boolean
  • Returns True if there is a previous TourStep

    Returns boolean

  • get status(): string
  • The current status of the Tour

    Returns string

  • get tourInProgress(): boolean
  • Indicates if a Tour is currently in progress.

    Returns boolean

  • get activeTour(): Tour
  • Returns the active Tour, if any

    Returns Tour

Methods

  • _preStep(): Promise<void>
  • complete(): Promise<any>
  • Advance the tour to a completed state.

    Returns Promise<any>

  • exit(): void
  • Exit the tour at the current step.

    Returns void

  • reset(): Promise<any>
  • Reset the Tour to an un-started state.

    Returns Promise<any>

  • start(): Promise<any>
  • Start the Tour at its current step, or at the beginning if the tour has not yet been started.

    Returns Promise<any>

  • next(): Promise<any>
  • Progress the Tour to the next step.

    Returns Promise<any>

  • previous(): Promise<any>
  • Rewind the Tour to the previous step.

    Returns Promise<any>

  • progress(stepIndex: number): Promise<any>
  • Progresses to a given Step

    Parameters

    • stepIndex: number

      The step to progress to

    Returns Promise<any>

  • _reloadProgress(): void
  • Reloads the Tour's current step from the saved progress

    internal

    Returns void

  • _getTargetElement(selector: string): Element
  • Query the DOM for the target element using the provided selector

    Parameters

    • selector: string

      A CSS selector

    Returns Element

    The target element, or null if not found

  • _postStep(): Promise<void>
  • Clean-up operations performed after a step is completed.

    abstract

    Returns Promise<void>

  • _renderStep(): Promise<void>
  • Renders the current Step of the Tour

    Returns Promise<void>

  • _installingASystem(): Promise<void>
  • Handle Step setup for the Installing a System Tour

    Returns Promise<void>

  • _creatingAWorld(): Promise<void>
  • Handle Step setup for the Creating a World Tour

    Returns Promise<void>

  • onMovementAction(movementDirections: string[]): boolean
  • Handle a movement action to either progress or regress the Tour.

    Parameters

    • movementDirections: string[]

    Returns boolean

  • fromJSON(filepath: string): Promise<Tour>
  • Creates and returns a Tour by loading a JSON file

    Parameters

    • filepath: string

      The path to the JSON file

    Returns Promise<Tour>