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A batch shader generator that could handle extra uniforms during initialization.

Hierarchy

  • any
    • BatchShaderGenerator

Index

Constructors

  • new BatchShaderGenerator(vertexSrc: any, fragTemplate: any, batchDefaultUniforms: any): BatchShaderGenerator
  • Parameters

    • vertexSrc: any
    • fragTemplate: any
    • batchDefaultUniforms: any

    Returns BatchShaderGenerator

Properties

_batchDefaultUniforms: Function

Methods

  • generateShader(maxTextures: any): any
  • override

    Parameters

    • maxTextures: any

    Returns any