The Combat encounter which is advancing or rewinding its round
An object which contains Combat properties that will be updated. Can be mutated.
The new round of Combat
The new turn number
An object which contains options provided to the update method. Can be mutated.
The amount of time in seconds that time is being advanced
A signed integer for whether the turn order is advancing or rewinding
A hook event that fires when the round of the Combat encounter changes. This event fires on the initiating client before any database update occurs. combatRound