• A hook event that fires when a Combat encounter is started. This event fires on the initiating client before any database update occurs. combatStart

    Parameters

    • combat: Combat

      The Combat encounter which is starting

    • updateData: {
          round: number;
          turn: number;
      }

      An object which contains Combat properties that will be updated. Can be mutated.

      • round: number

        The initial round

      • turn: number

        The initial turn

    Returns void