Overview

The prior sections of this tutorial focused on the early user experience of gamemasters and setting up their game worlds to run sessions. This article however, will focus on the early user experience of those who will be playing in a game session and controlling player characters. The goal of this article will be to familiarize you with joining sessions, claiming characters, editing character sheets, using the ruler, moving tokens, and Foundry Virtual Tabletop's UI as seen from a player perspective.

Joining a Game Session

Getting Started - Join Session
From this screen you can select your user, enter your password, and join a game session.

To join a game session once your gamemaster has set up and launched the world, you only need to point your web browser at the server address your GM has provided you.

Once there, you should see a login screen, and have a list of user names to select. After selecting your username, you can enter a password (if necessary) and join the session.

After a brief period of connection and loading you will be brought to the session's current active scene, and be able to begin interacting with the game.

If this is the first time you've joined the game, you may be faced with the player configuration window, which is detailed below.

Player Configuration

Player Configuration Screen
From this screen you can select your avatar, player color, and claim a character that's been granted to you by a game master.

When you first join a game session you'll be presented with the player configuration screen, here you'll select your user color which affects your cursor color, the color of your ruler, and other small aesthetic features. You'll also set your avatar, if you like. To enter this menu again once you've closed it, you simply need to right click on your name in the user list, and select Player Configuration.

Choosing Your Character

As a player, your game master will probably create and assign to you a character. When you first join a game session and get the initial player configuration screen, you may see one or more characters listed for you to claim. Once you claim a character their name will be appended to your user name, and that character will be under your control in scenes.

To change characters, you simply need to reopen the player configuration screen, and select the new character you want.

If you have not been granted ownership of any characters, then there will be no characters listed for you to choose.

Introduction to the UI

Player UI Map
This UI map describes the interface you will see as a Player.
Canvas
The canvas, not labeled in the picture above, is the underlying layer where the scene and all objects are shown.
Game Pause Indicator
When the game is paused, players may not move their tokens or manipulate doors.
Layer Controls
Used to switch layers on your Scenes to control the various placeable canvas objects, including:
Layer Tools
The specific tools related to the layer you are currently using.
Scene Navigation Bar
Used to switch between currently available scenes.
Sidebar Tabs
Used to access data for the various entities stored in your world.
Players List
Displays the current user accounts, when collapsed, only shows the users who are currently signed in.
Macro Directory
Provides access to all macros that have been created which you have permission to view, use, or edit.
Macro Hotbar
Gives instant keypress access to 10 quick Macros, which can be used to send chat messages or perform scripted API actions. Primarily used by advanced users. Some systems provide the ability to drop items or actors onto the macro bar to generate a macro for quick use. The Hotbar Pages control can be used to switch between up to four different pages of macro layouts.
Default Roll Mode
used to set the current mode to be used for rolling dice. For more information see Rolling Dice.
Chat Entry
used to chat, communicate, and enter chat commands.

Your Character

Getting Stated - Player Actor Directory
The Actors Directory will list any characters that you own or have the ability to observe.

If you have ownership of a character you'll likely want to access the related character sheet to review and edit its details. To find your owned characters you will need to click on the Actors Directory in the right sidebar.

From here you will find a list of all actors that you have the ability to control or see, depending on the access your game master has granted you.

To view a character you only need to click on their name in the list to open the character sheet.

Making edits to a character sheet you own can be done while the see if open. Most of the entries on the character sheet automatically updated when changed, though depending on the system being used, some may require you to commit changes with the click of a save button.

Navigating a Scene

Once you have a character token placed into an active scene you're likely going to want to move that character around to explore the area. Moving a token can be done in several ways, depending on what is easiest for you.

Moving a token can be done in several ways, depending on what you and your players need, and what is easiest for you:

It should be noted that you cannot move tokens through walls and other obstructions that the game master has created, and you'll receive a notice if you attempt to do so.

You can learn more about Foundry VTT's control setup in the Game Controls article.

The Token Hud

Player Token HUD
The Token hud appears when a right-click is performed on any token you own.

If your character has been placed on the canvas as a token, you gain access to a number of quick actions you can perform as a Heads Up Display that you can view by right clicking on your token at any time.

Resource Bars
If configured by your GM, these bars provide a visual representation of resource attibutes (most often for tracking HP or MP)
Resource Bar Inputs
Are used to change the value of the displayed resource bars.
Status Effects
This allows you to assign status effects to your character, and are defined by whichever Game System you are currently playing.
Elevation
This provides a simple height indicator label that will appear overlaid on your token to show their current elevation. This does not affect token vision at this time.
Target
This clicking this indicates to the GM that you are targeting yourself (or another token you control). To target tokens you don't control, you can quickly double-rightclick to mark them as a target or use the targeting tool from the Basic Controls layer.
Toggle Combat
If there is an active combat, clicking this button will place your token in the combat tracker.

Volume Settings

Getting Started - Volume Controls
These sliders allow players to adjust different aspect of Foundry VTT's soundscape volume.

In the upper right you'll see a music symbol, this is the Audio Playlists sidebar, which the gamemaster uses to manage music and sound effects. As a player, you can adjust the volume of three aspects of Foundry VTT.

Playlists
The playlist volume setting controls how loud music and sound effects played from the Audio Playlist sidebar are.
Ambient
The ambient volume setting controls how loud sound effects placed into scenes are.
Interface
The interface volume setting controls how loud any sounds produced by the interface are, such as the dice sounds produced when rolls are made.

Conclusion of Part 3

This concludes part three of the Getting Started Tutorial!