Found 1525 Packages. Showing results 1 through 10.
Sense Players
… player-owned tokens, even through walls, so party members can always see each other's tokens through fog and walls. This does not share the vision between tokens - its intended as a middle ground between fully shared vision, and total blindness to what other players are doing. How to use Open a player token's settings → Configure Token → Vision → Detection Modes . Click + , choose Sense Players . Set a Range (or leave blank to cover the whole scene). (Optional) Set it on the Actor's Prototype Token so future placements inherit it. There is also a setting in the module settings to enable the sensing by default for any player-owned token which is dragged into a scene …
Chris Sound Module
… players, enhancing the immersive experience of your tabletop role-playing game. Features Play Sounds for Specific Players: Allows the GM to play a sound for a particular player without others hearing it. Custom Notifications: Provides feedback and notifications on successful sound playback and any errors that occur. Easy Integration: Simple to use with macros for quick execution. Installation Download the latest release of the module. Activate the module in your World settings. Usage Ensure the module is activated in the Module Settings. Create a macro to use the playSoundForPlayer function. This function takes three arguments: playerName, playlistName, and songName. Example macro: const playerName = "Player6"; // Player's name const playlistName = "Ambient Sounds"; // Playlist name const songName …
Annoying's Lancer Alternative Sheets
… player-directed sheets for the tabletop game Lancer by Massif Press. It is designed to be a player-facing sheet that provides all of the functionality carried over from the original sheet, providing an immersive and convenient way to interact with the Lancer system, and a simple-to-understand responsive layout. While the main goal was to provide aesthetic alternative sheets to the Lancer system, there are some functional features included as well: per-sheet sheet configuration/customization reminders on ruling for statuses, stats, and some actions; useful for new players in particular view/remove applied status effects run/add/remove macros to the sheet 'action log' that filters the sheet actor's actions into their own log counter/clock display on talents, core bonuses …
Player's Handbook (2024)
… Players 12 Classes 48 Subclasses 16 Backgrounds 10 Species 75 Feats 391 Spells 51 Monsters 211 Items 3 Magic Items 384 Pages The Player's Handbook (2024) This new and improved Player’s Handbook® is the ultimate guide for fifth edition D&D players. Play your way with optimized rules for character creation and advancement, exploration, combat, equipment, spells, and much more. Create fantastic heroes from an expanded selection of character origins, classes, and subclasses, revised and balanced for maximum fun. Packed with endless character options, striking illustrations, and a streamlined design, every part of this 384-page book is a joy to experience directly in Foundry Virtual Tabletop. Key Features Dive into the biggest Player’s Handbook in Dungeons …
Go to or pull player
… player If you want to buy me a coffee A simple module for help gm to understand where the players are or should be pulled. The module originated as a combination of two abandoned modules Go To Player and Pull players to scene , which given the similarity of functions made sense to put them in the same module. Below are the features provided by this module: Feature: To get the GM to a specific player (go to it's viewed scene and pan the camera to their token) Feature: Make pulling multiple players to a scene easier. Installation It's always easiest to install modules from the in game add-on browser. To install this module manually: Inside the Foundry …
Player Achievements
… Player Achievements - A FoundryVTT module This module provides GMs with a way to award players with achievements. Features GMs Create your own achievements. Assign/Unassign achievements to/from players. Customize sound played per achievement. Can choose to cloak all unearned achievements details from players. Can choose to allow cloaked achievements to show title on a per achievement basis. Can choose an image to show when an achievement is cloaked. Can choose to hide all unearned achievements from players. Can show achievement earn message to all players or only receiving player. Can backup achievement data to clipboard as JSON. Can restore achievement data from clipboard JSON text. Players Optionally play a sound when an achievement is earned. Control the volume of achievement sounds …
Pin Cushion
… Player-Only Icons by default : Newly created notes will have player-only icons enabled automatically. Default Note Icon for Players : The default icon used for player-only icons GM Label : Add the ability for Note tooltips to be configured so that GMs see different text to Players. So secret information can be displayed to GMs whilst players see the 'public' information about the Note. Enable revealed state on scene Notes : When enabled, then the 'revealed' state will be used to determine if the Note is visible to players. (The default Foundry VTT behavior is for Notes to be visible to players only if the linked document is accessible by the player.) [Only if setting 'Enable revealed state on scene Notes …
Monk's Player Settings
… Player Settings A module that lets you view and edit player settings, as well as keeping your own settings in sync between different browsers Viewing and Editing player settings When you open the Configure Game Settings dialog, you'll see a drop down with all the players names listed. Switching to a player will refresh the settings with the client settings for that player. And editing those settings and saving will update the players settings. If the player is currently logged in, the settings will be immediately applied, otherwise the settings will be updated the next time the player logs in. If the settings being changed require the browser to be refreshed, a warning dialog will be displayed letting …
Give Items Between Players
… player characters . What It Does The module adds intuitive "give" buttons throughout character sheets, allowing players to: Transfer Items - Click a hand-helping icon next to any item in your inventory to offer it to another player. You can specify the quantity and recipient, then the other player receives a dialog to accept or decline the trade. Share Currency - A similar button appears in the currency section, letting you offer any combination of platinum, gold, electrum, silver, and copper coins to other players. Smart Filtering - The module automatically excludes spells and feats (since these shouldn't be tradeable) and only shows other active player characters in the recipient list. Safe Trading Flow - Every transaction requires acceptance from the recipient, preventing …
Castles & Crusades Players Handbook
… Players Handbook allows you take up the sword and shield, the staff or bow; to arm yourself as you desire and wander upon planes of your own imagination to reap the harvest of adventure. Designed for use with multiple players, Castles & Crusades puts you in charge of the adventure path. Included within are all the rules of play, how to get started in your very own role playing game, how to run the game and play in it. Its easy to learn attribute-based rules system allows players to choose among 13 archetypal character classes and 7 races to with which create their characters. Spells, equipment, fast-paced combat rules, and all essential information needed to play a game …