Found 66 Packages. Showing results 1 through 10.
Monk's Active Tile Triggers
… Monk's Active Tile Triggers Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can. You can set the triggering to be active or not. If the tile is inactive, then nothing happens when a token walks over it. Triggering of the tile can also be set to be triggered by everyone, or restricted to GM only tokens, or player only tokens. The trigger can fire when a token enters to tile, or when they next leave the tile. You can specify the chance that a tile will be triggered, so if the trap only …
Italian Modules Translation
… Monk's Active Tile Triggers Monk's Bloodsplats Monk's Combat Details Monk's Combat Marker Monk's Enhanced Journal Monk's Little Details Monk's TokenBar Multilevel Tokens Pings Polyglot Quick Encounters Quick Insert - Search Widget Rest Recovery 5e Sequencer Simple Calendar SmallTime Splatter Tidy UI - Game Settings Tidy5e Sheet Times Up Token Action HUD Core Token Action HUD D&D 5e Token Magic FX Torch [1] Wall Height Weather Control Inside the ./lang/torch folder, you will also find the file for additional light sources (translated to italian) for D&D 5e. Support If you like this module and would like to help or found a bug or request new features dm me on discord @half.tone or create …
DM Andy - CC - Council Hall
… Dynamic Features Comes with six color moods : Gloom, Dark Fairytale, Night, Ghostly, Sunny Day, and Warm Includes three static weather overlays : Fog, Rain, and Sun Rays Features Monk’s Active Tile Triggers for seamless teleportation between levels and scenes Controlled via a custom UI , allowing DMs to easily toggle between floors, color moods, and weather effects Whether your party is standing trial before the town’s leaders, negotiating contracts, or delivering news of danger to the city’s gate, this map serves as the perfect stage for intrigue, law, and governance. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - The Gothic Village - Burgomaster's Manor
… backdrop for your scenes. A "no lights" version is also available for full lighting control. Foundry VTT Integration Custom UI toggles between color moods, weather effects , and floor variants (including the body/no-body option) Monk’s Active Tile Triggers allow seamless token movement between floors Fully lit and walled scenes make it ready for drop-in play Whether you’re running a tense social encounter, a haunted siege, or a grim family drama, The Burgomaster’s Mansion serves as a dramatic centerpiece—rich with story, mystery, and a creeping sense of doom. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Gothic City - Gothic Church
… rain, snow, and sun rays "No lights" versions for full customization All of this is controlled through a custom UI , allowing DMs to easily toggle: Scene variants (Massacre / Standard) Color moods Weather effects Built-in Foundry lights on/off Teleportation tiles (powered by Monk’s Active Tile Triggers) are seamlessly integrated, allowing players to move between the ground floor, attic, and belfry automatically. Perfect for a sanctuary under siege , a last stand against the undead , or a mystery hidden among ancient graves , the Gothic City Church sets the perfect stage for gothic horror adventures. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - TGV - The Vine & Vein Tavern
… like fog, rain, snow, and sun rays . The map is fully pre-lit and walled for Foundry, and uses Monk’s Active Tile Triggers to teleport players between: Exterior ⇄ Interior First Floor ⇄ Second Floor All variants are managed through a custom UI built just for this series, allowing the DM to toggle color moods, weather effects, and lighting options with ease. The Vine & Vein Tavern is ideal as a central hub for any horror-leaning campaign—especially when your players need a little wine and warmth before the next nightmare begins. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
Traps for GURPS Game AId
… Monk's Active Tile Triggers (MATT) and linked together using Tagger . The first template creates a detection zone that runs the DetectTraps macro on Enter. This works similar to the classic SpellDamage macro for GGA and is triggered by a MATT Chat Message containing GURPS-style trap details so that many different trap configurations can be handled. If DetectTraps is successful as they enter this zone, the player gets a warning and nothing else happens. If DetectTraps fails, then the trap is triggered. DetectTraps calls EvadeTrap or ResistEffect along with a Sequencer animation of the trap effect and the Tagger name of the next tile to trigger: the Activation Zone. This tile is activated manually because it shares a description …
Dungeons LAB All-in-One
… Monk's Active Tile Triggers Description: Adds active triggers to map tiles to automate events. This plugin allows you to create active tiles on the game map that can automatically perform certain actions when a character steps on them. For example, you can configure a tile to open a door, activate a trap, or trigger a dialog. This helps make the gaming session more interactive and immersive by adding an element of surprise and automation. Link: https://foundryvtt.com/packages/monks-active-tiles/ License: GPL-3.0 License Project Source: https://github.com/ironmonk88/monks-active-tiles/ Monk's Enhanced Journal Description: Enhanced journal interface with additional features. The plugin allows for better management of notes, entries and other elements of the journal, making it more intuitive to use. Link …
Rideable
… Monk's Active Tile Triggers Adds Rideable action "Mount this tile" to mount the triggering tokens to this tile Adds Rideable action "Mount" to mount a set of tokens to specified token/tile Adds Rideable action "Unmount" to unmount a set of tokens Adds Rideable action "Unmount riders" to unmount the riders of a given token/tile Adds Rideable action "Toggle mount" to change teh riding state of a set of tokens regarding a given token/tile Adds Rideable filter "Filter riders of mount" to filter the riders of a given token/tile Adds Rideable filter "Filter riders" to filter tokens that currently are riding Adds Rideable filter "Filter ridden" to filter tokens that currently are ridden Languages: The module contains an English, a German …
DM Andy - Old Stone Bridge
… over softened shadows Static Weather Effects: Add Sun Rays , Fog , or Rain to reinforce mood or signal a narrative shift. Custom UI Controls: Toggle lighting states, weather overlays, and color palettes with ease. Pre-lit & Walled: Seamlessly ready for play, with Monks Active Tile Triggers enabled for teleporting under the bridge when crossing below. Cross carefully—there’s more beneath the surface than meets the eye. Map Previews Module Requirements Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same. Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …