
Burgomaster's Mansion
At the far end of the muddy, fog-shrouded streets of the Gothic Village stands a once-grand manor—its looming silhouette a symbol of authority long since faded. The Burgomaster is dead, and now only his two adult children remain, turning their family home into a makeshift fortress against the growing tide of darkness.
Each night, the undead press against the boarded windows. The rooms once filled with light and laughter now echo with dread. But still, the manor stands—a last bastion of hope in a town that teeters on the edge of ruin.

Map Features
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This map depicts a fortified gothic manor with boarded windows, weathered architecture, and four complete levels:
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Exterior – With fortified entrances and a grim, mist-laden yard
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1st Floor – Includes both standard and funerary variants (featuring the Burgomaster’s body lying in repose)
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2nd Floor – Bedrooms, hallways, and a crumbling sense of nobility
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Attic – Dusty and forgotten, perfect for secret rituals or hidden horrors
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Variants & Color Moods
Choose from nine distinct color moods to perfectly match the atmosphere of your session:
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Dark Fairytale
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Gloom
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Ghostly
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Night
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Sunny Day
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Warm
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Winter Gloom
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Winter Night
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Chilly Day
Each color mood includes static weather effects such as fog, rain, sun rays, and snow, providing an immersive backdrop for your scenes.
A "no lights" version is also available for full lighting control.
Foundry VTT Integration
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Custom UI toggles between color moods, weather effects, and floor variants (including the body/no-body option)
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Monk’s Active Tile Triggers allow seamless token movement between floors
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Fully lit and walled scenes make it ready for drop-in play
Whether you’re running a tense social encounter, a haunted siege, or a grim family drama, The Burgomaster’s Mansion serves as a dramatic centerpiece—rich with story, mystery, and a creeping sense of doom.

Map Previews







Module Requirements
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Map UI Presets
- DM Andy's Bits & Bobs

Cheers,
DM Andy
