Structured long and short rest phases.
I've always found rests to be great story moments, but at the table/in Foundry there are lots of requests and 'book keeping' which can be handed out to the players to 'self serve' which is why I made this module.
I've added all the things I would try to automate years ago using more primitive macros and bookkeeping but now presented in a UI and synced across GM and players.
Including things
Food, water management
Night time encounters/events and even 'disasters'
Introduced our own 'comfort' tiers to make thngs like bed rolls, tents and mess kits relevant mechanically
There are alot of settings and features, its grown much bigger then I though a rest module ever would so there are setting profiles to help choose what works for your table:
- Simple. Activities then recovery. Just the party asleep and a continue button.
- Standard. The full flow with events and the campfire - not the 'survival'.
- Survival. 'Comfort' tiers, terrain penalties, the exhaustion save, meal tracking.
An important one for me from games of old is allowing players to 'detect' magic glows and self serve their own identification cycle which respite handles wihtout GM getting involved or having to 'nudge' the players
Night Events
These concepts I used for years, not every night time encoutner had to be a battle, lots of other things can happen, so I've added some of my own but you can make yours with your own jsons
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System support
- DnD 5e. Full. Activities, recovery, events, campfire, cooking, and short rest.
- Pathfinder 2e. Early. Core rest flow, campfire, events, activity grid, and HP/Focus recovery. PF2e-specific activities and condition automation are in progress.
- Starfinder 1e. Initial. Core rest flow, campfire, and Stamina-aware HD recovery.
- Pathfinder 1e & D&D 3.5e. Initial. Core rest flow, campfire, and HP recovery. (Native rest flows are suppressed to prevent double-dipping).
- Old-School Essentials. Initial. Core rest flow, campfire, HP/scores recovery, and spell slot refresh on long rest.
Requirements
- Ionrift Library. Required dependency.
- One of the supported game systems listed above.
Links
- GitHub. Source, issues, docs.
- Wiki and guides.
Part of the Ionrift Module Suite

