Found 10 Packages. Showing results 1 through 10.
Rifts® for Savage Worlds: Atlantis and the Demon Seas
… Rifts®: Atlantis and the Demon Seas contains: 62 new Allies and Adversaries to challenge your players 10 Drag and drop Races 10 ready to use Iconic Frameworks and MARS Packages 6 new pre-made player Archetypes including an True Atlantean Undead Slayer, Ogre Tattooed Warrior, and Lemurian Ocean Wizard Unique items for Tattoo Magic and Rune Weapons 10 fully stylized journals with 180 pages of rules and lore This book requires the Savage Worlds Core Rules module and the Rifts®: The Tomorrow Legion Player’s Guide module. The Rifts®: Game Master’s Handbook module is not a dependency but highly recommended. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks …
Rifts® for Savage Worlds: Land of a Thousand Islands
… Rifts® for Savage Worlds This module will be updated for Foundry VTT version 12 as soon as the SWADE System is ready. Rifts® for Savage Worlds Land of a Thousand Islands module leads players on a tour of the war-stricken, legendary continent of South America in all its glory. Features Wield powerful new mystical arts like Nazca Line Magic, Biomancy, and Gizmoteering. Bring new life to the Crazy, Techno-Wizard, and Combat Cyborg with new Edges and tons of new gear. Play exciting new options like the Demigod, Amazon Huntress, and Anti-Monster Reference the complete 250 page book in beautifully and cross-linked and styled journals Get immersed with two jungle themed battle maps Use drag and drop …
Rifts® for Savage Worlds - Tomorrow Legion Player’s Guide
… for many classic Rifts® character concepts—Combat Cyborgs, Crazies, Headhunters, Mystics, Operators, Rogue Scientists, Techno-Wizards, and many more! New Edges & Hindrances Setting Rules such as Blaze of Glory, Technical Difficulties, and a special Death & Defeat chart. Lots of new equipment including weapons, armor, and cybernetics. Expanded magic and psionics , including Mega Trappings and Master Psionic powers. We suggest owning the Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition to have the full complement of the rules. It is also compatible with the Rifts® for Savage Worlds: Game Master’s Handbook and Rifts® for Savage Worlds: Savage Foes of North America . Rifts® and Megaverse® are Registered Trademarks …
Rifts® for Savage Worlds - Savage Foes of North America
… Federation of Magic, Black Market, Pecos Empire, Xiticix, and more. Forces and war machines of the Coalition . Powerful and mysterious foes from the Federation of Magic . Supernatural and monstrous enemies that terrorize the lands of North America. Tables for creating random creatures and even hordes of monsters coming from anywhere in the Megaverse® through the Rifts®. Savage Worlds core rules and Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide are both are required for this module. It is also compatible with the Rifts® for Savage Worlds: Game Master’s Handbook . Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
Rifts® for Savage Worlds - Game Master's Handbook
… lands of Rifts® North America. Rules and tables for dealing with the infinite possibilities of ley lines and rifts, including how a powerful arcane caster might actually use and manipulate one of these powerful nexus points. Important and useful advice for Game Masters in running the high-powered characters and adventures they will face in this amazing setting. Savage Worlds core rules and Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide are both are required. It is also compatible with the Rifts® for Savage Worlds: Savage Foes of North America . Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
Rifts® for Savage Worlds: Terror on the Dark Frontier
… Rifts® for Savage Worlds: Terror on the Dark Frontier The Rifts® for Savage Worlds Terror on the Dark Frontier module includes: Campaign Book Creature Manual Player’s Handbook Region Guide Pawns & Tokens Map Pack Campaign Book The Terror on the Dark Frontier Campaign Book contains the plot points that make up the campaign along with a number of additional Savage Tales. You can run these standalone stories whenever you choose to add diversions to break up the campaign. Player’s Handbook The Terror on the Dark Frontier Player’s Book offers a simple introduction to your Legionnaires to explain the important people and places they are about to discover, setting the scene for them to explore the area and discover …
Savage Rifts - Arcana and Mysticism
… Dragon Juicer, and Zapper! New Edges & Hindrances like Item Creation and One with Magic. Lots of new equipment including amazing Techno-Wizardry weapons and armor. Nearly 50 new Allies and Adversaries to challenge your players Updated World Information for North America and the Souls of Darkness Plot Point Campaign. This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide and the Savage Worlds core rules for full functionality. Of course this module is compatible with the full range of other Rifts® for Savage Worlds Foundry VTT modules. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
Savage Rifts - Tomorrow Legion Field Manual
… Diabolist and Born to Ride. Lots of new equipment including weapons, vehicles, and armor. New Rules for Journeys including custom application to help manage them SWADE Ready Adventures including Murderthon , Containmination Principle , and A Fine Solution . This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide . We also suggest owning the Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition . Of course this module is compatible with the full range of other Rifts® for Savage Worlds FoundryVTT modules. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
Savage Rifts - Blood and Banes
… amazing Rifts® character concepts—including Shifter, Necromancer, Sasquatch, and Werecat! New Edges & Hindrances like Vampire Hunter and Reid's Ranger. Lots of new equipment including weapons and armor. Nearly 50 new Allies and Adversaries to challenge your players Updated World Information for North America and the Into the Desert Night Plot Point Campaign. This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide and Savage Worlds core rules . Of course this module is compatible with the full range of other Rifts® for Savage Worlds Foundry VTT modules. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …
Savage Rifts - Empires of Humanity
… Sharpshooting and Take 'Em Down. Jucier Upgrade Edges like the Hyperion, Phaeton, and even the fearsome Mega Juicer. Lots of new equipment including weapons, armor, and cybernetics. Updated World Information for North America and the Ex Machina Plot Point Campaign. This module depends on Rifts® for Savage Worlds: The Tomorrow Legion Player’s Guide and Savage Worlds core rules for full functionality, as this book is designed for use with Savage Worlds Adventure Edition . Of course this module is compatible with the full range of other Rifts® for Savage Worlds Foundry VTT modules. Rifts® and Megaverse® are Registered Trademarks of Palladium Books, Inc. All character names and likenesses are copyright and trademarks owned by Palladium Books, Inc. and used under license. …