Found 76 Packages. Showing results 61 through 70.
Active Token Effects
… path you wish to change. For example to change dimSight on a token use ATL.sight.dim as the attribute key. The keys are documented here: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference System Compatibility Most game systems work out-of-the-box, including those using the new active effect transferral mode introduced in Foundry v11. There is, hoever, some code for specific systems to improve compatibility: D&D 5e (dnd5e): Active effects on items only apply when equipped and attuned (if applicable), so there's special handling when those are changed (e.g. unequipping an item with an effect will turn off the effect) Warhammer Fantasy Roleplay 4e (wfrp4e): same as above with equipped items Savage Worlds Adventure Edition (swade): same as above with equippable items …
Party Overview
… A quick overview about the players that have tokens placed on the currently active scene. Supported systems 13th Age, Blades in the Dark, Call of Cthulhu, Cypher System, D&D 3.5e, D&D 4e, D&D 5e, Dungeon Crawl Classics, GURPS, Pathfinder, Pathfinder 2e, Scum & Villainy, Startinder, Savage Worlds, Tormenta 20, WFRP4e Screenshots Example from the Pathfinder 2e system. …
Card Hands List
… Savage Worlds Adventure Edition system to configure it with the keyboard shortcut H. Drag and drop Cards: From Card Hand to Card Hand in the Card Hands List. Between a Cards sheet and a Hand in the list. To a scene, which works really well with Complete Card Management by MetaMorphic Digital Studio . Hand/Card Actions App: Clicking on a Hand or Card will open it in the Card Actions App which allows you to see the current face as well as perform a collection of common actions. Developers can either add or remove actions CONFIG.CardHandsList.menuItems.cardContextOptions or CONFIG.CardHandsList.menuItems.handContextOptions in the renderCardActionsSheet or renderHandActionsSheet hook events or modify options.buttonActions in those same hook events. For consistency these actions use the same identical …
Pew Pew Bounty Hunters
… Savage Worlds Adventure Edition. Everything you need to play (aside from dice and friends) is contained within this document. It's a light-hearted oneshot game; this isn't a story about deep-seated emotional turmoil and tortured introspection. It's a story about explosions and loads of big fights and ray guns and, maybe, laser swords. Pew! Pew! Is designed to be an excellent game to run at conventions or as an emergency pick-up game, because all the prep is already done. This is a game designed to tell one particular story: one of bounty hunters tracking down a target in a sci-fi fantasy western setting. The players take on the role of the bounty hunter …
Damage Log
… edition ( CoC7 ) Dragonbane / Drakar & Demoner ( dragonbane ) Dungeons & Dragons v3.5 ( D35E ) Dungeons & Dragons 5th Edition ( dnd5e ) Fallout: The Rollplaying Game ( fallout ) Fantastic Depths ( fantastic-depths ) GURPS 4th Edition Game Aid (Unofficial) ( gurps ) Level Up: Advanced 5th Edition ( a5e ) Mothership ( mosh ) Nimble v2 ( nimble ) Pathfinder 1st Edition ( pf1 ) Pathfinder 2nd Edition ( pf2e ) Pirate Borg ( pirateborg ) Savage Worlds Adventure Edition ( swade ) Simple Worldbuilding ( worldbuilding ) Shadow Of The Demon Lord ( demonlord ) Shadowdark ( shadowdark ) Star Wars 5e ( sw5e ) Story Shaper ( shaper ) Tales Of The Valiant / Black Flag Roleplaying ( black-flag ) Toolkit13 (13th Age Compatible) ( archmage ) Tormenta 20 ( tormenta20 ) Support Me If you find this module useful and would like to offer your support, why not buy me a coffee (or a beer)? …
The Secret World (SWADE)
… with the secret societies: the Dragon, the Templar, and the Illuminati. All the rules for the bees' unique ability to escape what would normally be a final death. An expansive look at the setting of The Secret World, the important movers and shakers, and the threats that lurk in the shadows. Gamemaster advice on how to use the real world's conspiracies to build adventures for The Secret World. And a lot more! The Secret World Foundry VTT requires Foundry VTT along with the Savage Worlds Adventure Edition game system. Looking for the core The Secret World: The Roleplaying Game book? Find it on Drivethru. If you have any issues or problems, please contact the module’s developer, Arakis Games. …
SWADE Compact Sheet
… SWADE Compact Sheet streamlines the character sheet for Savage Worlds Adventure Edition. It unclutters the UI by: Reducing tab font sizes Removing section background images Simplifying layouts and section spacing Making the sheet more compact, readable, and visually clean This module does not change any game mechanics, only the presentation of the sheet. …
Multi Token Status
… Savage Worlds Adventure Edition (swade) * Note that "Buffs" in D&D 3.5 and PF1e will only trigger for a single token Unfortunately Pathfinder 2nd Edition is not currently supported as it handles token statuses very differently from core foundry. Other systems may work if they do not greatly alter the way token statuses work. Any extra extra buttons that get added the end of the status list (e.g. "Buffs" in D&D 3.5 / PF1e) may still only trigger for a single token at a time. Module Compatibility This module may not behave correctly with any other module that changes status effects, such as FoundryVTT Status Icon Counters . DFred's Convenient Effects This module is compatible with DFred's Convernient …
Card Deck Initiative
… Savage Worlds (SWADE). It utilizes Foundry's core Cards API to manage a deck, discard pile, and hand distribution for initiative. Supprt modules I create on Ko-Fi Features - Card-Based Initiative: Combatants draw cards from a configurable deck instead of rolling dice. - Deck Management: Automatically creates a standard 52-card deck (including Jokers) if one doesn't exist. Handles shuffling automatically when the deck runs out. - Joker Mechanics: - Joker Splash: Displays a visual splash screen and plays a sound effect when a Joker is drawn. - Customizable: Toggle the splash screen on/off and upload your own custom sound effect via settings. - Round Management: - Auto-Redraw: Option to automatically redraw cards for all combatants at the start of a new round …
Polyglot
… Savage Worlds, Shadow of the Demon Lord, Starfinder, Shadowrun 5e, WFRP4e Other Systems Other systems can still use Polyglot as long as there's items on the actor's sheets. You must add create items under the Language (Foo) pattern, which will make the character be able to speak the Foo language. Remember to add the languages to the Custom Languages setting to be able to change its alphabet (you'll notice it isn't there because the name on the selector will be lowercased). Help Be sure to check out the Tour in-game to have some guidance on some frequently asked questions about the module's behavior. If you have further questions, consider checking the module's wiki …