Found 83 Packages. Showing results 51 through 60.
DM Andy - Lothburg - Matthias' Flat
… Custom UI Controls – Quickly toggle between lighting states and color moods. Pre-Lit & Walled – Fully prepared for immediate use in Foundry; every light source, doorway, and detail is ready to drop into your campaign. Whether your players come to collect a debt, solve a crime, or rescue Matthias from his own bad luck, one thing is certain—this is a room where secrets refuse to stay buried. Map Previews Module Requirements Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same. Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Reloaded - Twin Falls
… chilling atmospheric moods to match your narrative tone: Frozen Chilly Day Ghostly Dark Fairytale Night Gloom Weather Overlays To help bring your scene to life, this map includes three static weather variants: Snowfall Dense Fog Sun Rays All color moods and weather options are fully integrated with the custom UI , allowing Game Masters to switch between moods, weather, and lighting on the fly with ease. Use this map to test your players’ resolve against the cold, the climb, and whatever ancient powers still linger among the snow-covered stones of the Twin Falls . Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - RLD - The Whispering Wall
… rays, and fog. Add additional immersion by placing tokens under the weather overlays! UI that allows you to control the color mood and weather variant. You can also click ALT+M anywhere on the map to bring up a pop-up UI for quick changes Color Moods & Variants Set the perfect vibe for your table with six color moods , each with a matching “No Lights” version: Warm Ghostly Dark Fairytale Night Sunny Day Gloom All toggled via the custom UI , allowing you to shift moods & lighting with ease. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Works with V13! Cheers, DM Andy …
DM Andy - Crumbling Tower
… Sunny Day – Calm before the storm Warm – Golden hour nostalgia Three Static Weather Overlays: Sun Rays , Fog , and Rain to flavor any session. Teleportation Ready: Seamless transitions between floors using regions Custom UI Controls: Toggles for color mood and weather so you can run your game with total immersion. Pre-lit & Walled: Every scene is drop-in ready with dynamic lighting, walls, and weather pre-configured. Map Previews Module Requirements Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same. Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Falls Bridge
… cliffs, pine trees, and a raging river far below Two braziers at the entrance, with variants for lit and unlit states on night maps Variants & Features This map includes 9 unique color moods : Dark Fairytale Ghostly Gloom Night Sunny Day Warm Winter Gloom Winter Night Winter Chilly Day Each mood includes weather overlays such as fog, rain, snow, and sun rays , where appropriate. Like all my Foundry-ready maps, this one includes: No-lights variants (For the Night Map) A custom UI to toggle color moods, weather, and variant layers on the fly Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Coastal City : Sharkin Bridge
… massive sprawling stucture Variants & Custom UI Built-in region teleporting between bridge and underbridge Toggles for static weather overlays (fog, rain, sun rays) Option to turn off all lights with a single click Custom Foundry UI with lighting and color mood controls Fully pre-lit and walled From sunlit streets to shadowed waters, Sharkfin Bridge connects more than just two shores—it links two very different worlds. Map Previews Module Requirements Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same. Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Top of the Falls
… Winter Gloom Winter Night Chilly Day Each comes with matching weather overlays —including fog, rain, snow, and sun rays —for the ultimate control over your session’s atmosphere. Foundry VTT Features Walled for immediate play Custom UI toggle to switch between color variants, weather, and tree cover options High-resolution and pre-configured—just drop it in and run Dare your players to cross the logs, or let them hear something terrible approaching from downriver. With “Top of the Falls,” your next wilderness encounter is anything but quiet. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Hag's Lair
… coven of hags. Variants & Custom UI Six Atmospheric Color Moods Sunny Day, Dark Fairytale, Ghostly, Gloom, Night, and Warm. Static Weather Overlays and light options The darker scenes have a "fog" option. There is a "no-light" version as well as a "green-light" version to give off that perfect eerie hag vibe. Pre-Lit & Walled All scenes are ready to go, with lighting and walls already set. Custom UI & Scene Transitions Toggle weather, lights, and color moods seamlessly. Map Previews Module Requirements All modules are supported and working with both v12 & v13! Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Lothburgh - River Monster's Lair
… next meal. Variants & Custom UI Six Atmospheric Color Moods Sunny Day, Dark Fairytale, Ghostly, Gloom, Night, and Warm. Static Weather Overlays and light options The darker scenes have a "fog" option. There is a "no-light" version as well as a "green-light" version to give off that perfect eerie hag vibe. Pre-Lit & Walled All scenes are ready to go, with lighting and walls already set. Custom UI & Scene Transitions Toggle weather, lights, and color moods seamlessly. Map Previews Module Requirements All modules are supported and working with both v12 & v13! Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - The Gothic City - City Gates
… they are not agents of evil? Sanctuary may lie within… or perhaps a deeper darkness awaits. Map Features This map depicts the main gates of a gothic city , complete with: A towering wooden palisade wall and fortified gates Building facades and winding alleyways just beyond the entrance Plenty of space for encounters on both sides of the gate—combat, inspection, or social intrigue Perfect as a starting point for a city-based campaign , or a dramatic transition from wilderness to civilization, the Gothic City Gates set the tone for the secrets and stories that lie within. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …