
Sharkfin Bridge
Spanning the wide river delta that feeds into the bustling harbor, Sharkfin Bridge is a lively thoroughfare packed with the scents, sounds, and sights of a thriving coastal city. The salty tang of the sea mingles with aromas from street vendors, fishmongers, and bakers as merchants call out their wares from tightly packed shops and homes that line the bridge.
Browse for rare oils at Pearl’s Perfumes, sample sizzling delicacies from Mr. Kim Leng’s food cart, or lift a pint at the rowdy Salty Kraken Alehouse—all while carts, wagons, and townsfolk pass you by in a constant flow of commerce and conversation.
Below, in the shadow of the bridge’s great stone arches, lies a hidden world: a weathered shanty town of fishers and outcasts, where smugglers meet in flickering torchlight and secret deals are struck on the damp stone blocks. It’s a place for whispers, danger, and the occasional quiet splash as contraband slips into the tide.
Perfect for tense rooftop chases, street-level intrigue, or high-action battles against pirates raiding from the harbor, this map offers both the bustling life above and the gritty underbelly below—complete with seamless scene transitions in Foundry VTT.

Map Features
- Six Color Moods to suite the style of your perfect scene:
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Sunny Day (bright and vibrant)
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Ghostly (haunted and green)
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Warm (golden and inviting)
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Dark Fairytale (playfully vibrant yet shadowed)
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Night
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Gloom (desaturated, dark, and moody)
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- Two versions of the bridge featuring both above and under this massive sprawling stucture
Variants & Custom UI
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Built-in region teleporting between bridge and underbridge
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Toggles for static weather overlays (fog, rain, sun rays)
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Option to turn off all lights with a single click
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Custom Foundry UI with lighting and color mood controls
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Fully pre-lit and walled
From sunlit streets to shadowed waters, Sharkfin Bridge connects more than just two shores—it links two very different worlds.

Map Previews







Module Requirements
Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same.
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Map UI Presets
- DM Andy's Bits & Bobs

Cheers,
DM Andy
