Found 82 Packages. Showing results 1 through 10.
Monk's Active Tile Triggers
… Monk's Active Tile Triggers Want to teleport, or open doors, or hide characters, or display a message, or play a sound, or change a token's elevation when a token walks over a tile... now you can. You can set the triggering to be active or not. If the tile is inactive, then nothing happens when a token walks over it. Triggering of the tile can also be set to be triggered by everyone, or restricted to GM only tokens, or player only tokens. The trigger can fire when a token enters to tile, or when they next leave the tile. You can specify the chance that a tile will be triggered, so if the trap only …
Italian Modules Translation
… Monk's Active Tile Triggers Monk's Bloodsplats Monk's Combat Details Monk's Combat Marker Monk's Enhanced Journal Monk's Little Details Monk's TokenBar Multilevel Tokens Pings Polyglot Quick Encounters Quick Insert - Search Widget Rest Recovery 5e Sequencer Simple Calendar SmallTime Splatter Tidy UI - Game Settings Tidy5e Sheet Times Up Token Action HUD Core Token Action HUD D&D 5e Token Magic FX Torch [1] Wall Height Weather Control Inside the ./lang/torch folder, you will also find the file for additional light sources (translated to italian) for D&D 5e. Support If you like this module and would like to help or found a bug or request new features dm me on discord @half.tone or create …
Geano's Jump'n'Run Editor
… Left/Right : A / D or Left Arrow / Right Arrow Jump : Space / W Drop : S or Down Arrow (pass through some platforms) Wall Jump : Press Jump while sliding down a wall. Monk's Active Tile Triggers (MATT) Integration This module adds custom Triggers and Actions to MATT, allowing for complex level scripting. Triggers Jump'n'Run: Player Death Jump'n'Run: Health Change Jump'n'Run: Portal Use Jump'n'Run: Checkpoint Reached Jump'n'Run: Item Collected Jump'n'Run: Wall Jump Actions Reset Hearts : Restore a player's health to full. Modify Hearts : Heal (positive) or Damage (negative) a player. Toggle Gravity : Invert or disable gravity for the scene (0.0 to 1.0 toggle). License This module is licensed under the MIT License . …
Tile Journal Tooltips
… Entries or Journal Pages and players do not need journal permissions. Does not conflict with and works alongside Monk's Active Tile Triggers ((MATT)), system agnostic, tooltips display only when the 'Token Control' layer is active. Example You can create a blank/empty tile over any area or areas of a scene to make the scene background more interactive. For example: if the scene background image is a map, you can add blank tiles to different loacations on the background and when the mouse is hovered over those locations, the tooltip will display. You can also couple this with Monk's Active Tile Triggers to then also be able to click and interact; such as clicking to go to another scene …
DM Andy - CC - Council Hall
… Dynamic Features Comes with six color moods : Gloom, Dark Fairytale, Night, Ghostly, Sunny Day, and Warm Includes three static weather overlays : Fog, Rain, and Sun Rays Features Monk’s Active Tile Triggers for seamless teleportation between levels and scenes Controlled via a custom UI , allowing DMs to easily toggle between floors, color moods, and weather effects Whether your party is standing trial before the town’s leaders, negotiating contracts, or delivering news of danger to the city’s gate, this map serves as the perfect stage for intrigue, law, and governance. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - The Gothic Village - Burgomaster's Manor
… backdrop for your scenes. A "no lights" version is also available for full lighting control. Foundry VTT Integration Custom UI toggles between color moods, weather effects , and floor variants (including the body/no-body option) Monk’s Active Tile Triggers allow seamless token movement between floors Fully lit and walled scenes make it ready for drop-in play Whether you’re running a tense social encounter, a haunted siege, or a grim family drama, The Burgomaster’s Mansion serves as a dramatic centerpiece—rich with story, mystery, and a creeping sense of doom. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - TGV - The Vine & Vein Tavern
… like fog, rain, snow, and sun rays . The map is fully pre-lit and walled for Foundry, and uses Monk’s Active Tile Triggers to teleport players between: Exterior ⇄ Interior First Floor ⇄ Second Floor All variants are managed through a custom UI built just for this series, allowing the DM to toggle color moods, weather effects, and lighting options with ease. The Vine & Vein Tavern is ideal as a central hub for any horror-leaning campaign—especially when your players need a little wine and warmth before the next nightmare begins. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Gothic City - Gothic Church
… rain, snow, and sun rays "No lights" versions for full customization All of this is controlled through a custom UI , allowing DMs to easily toggle: Scene variants (Massacre / Standard) Color moods Weather effects Built-in Foundry lights on/off Teleportation tiles (powered by Monk’s Active Tile Triggers) are seamlessly integrated, allowing players to move between the ground floor, attic, and belfry automatically. Perfect for a sanctuary under siege , a last stand against the undead , or a mystery hidden among ancient graves , the Gothic City Church sets the perfect stage for gothic horror adventures. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
Traps for GURPS Game AId
… Monk's Active Tile Triggers (MATT) and linked together using Tagger . The first template creates a detection zone that runs the DetectTraps macro on Enter. This works similar to the classic SpellDamage macro for GGA and is triggered by a MATT Chat Message containing GURPS-style trap details so that many different trap configurations can be handled. If DetectTraps is successful as they enter this zone, the player gets a warning and nothing else happens. If DetectTraps fails, then the trap is triggered. DetectTraps calls EvadeTrap or ResistEffect along with a Sequencer animation of the trap effect and the Tagger name of the next tile to trigger: the Activation Zone. This tile is activated manually because it shares a description …
Dungeons LAB All-in-One
… Monk's Active Tile Triggers Description: Adds active triggers to map tiles to automate events. This plugin allows you to create active tiles on the game map that can automatically perform certain actions when a character steps on them. For example, you can configure a tile to open a door, activate a trap, or trigger a dialog. This helps make the gaming session more interactive and immersive by adding an element of surprise and automation. Link: https://foundryvtt.com/packages/monks-active-tiles/ License: GPL-3.0 License Project Source: https://github.com/ironmonk88/monks-active-tiles/ Monk's Enhanced Journal Description: Enhanced journal interface with additional features. The plugin allows for better management of notes, entries and other elements of the journal, making it more intuitive to use. Link …