Squad Combat Initiative turns large D&D 5e combats into readable squads for GMs who want fewer tracker rows, clearer enemy groups, and faster turns without losing individual combatants.
Create named combat groups, roll members individually, sort the squad by shared initiative, assign captains, sync visibility, and optionally use morale rules for groups that break, rally, or hold when bodies start hitting the floor!
Features
- Visual combat tracker groups with custom names, colors, icons, hidden state, pinning, and drag-and-drop combatant assignment.
- Group initiative modes for Average, Highest, Lowest, Median, and Captain-based initiative while preserving dnd5e actor-aware initiative rolls.
- Auto Group tools for quickly grouping selected or all combatants by actor or token disposition.
- Captain system for leader-driven initiative and optional captain-death morale pressure.
- Visibility controls with Bidirectional, Tracker Only, and independent visibility sync modes.
- Optional squad morale system with discipline modes, casualty tracking, rally rolls, and configurable failure effects like frightened, prone, fleeing, or no effect.
- Quality-of-life tracker controls for rolling, resetting, skipping active groups, selecting group tokens, toggling visibility, rallying morale, and clearing morale effects.
- Group-aware Roll All and Roll NPCs behavior through libWrapper.
Use It For
- Running large enemy waves without filling the combat tracker with isolated rows.
- Managing military units, patrols, minion squads, boss support crews, or reinforcement groups.
- Keeping individual creatures targetable while letting the squad act together in initiative.
- Hiding, revealing, selecting, and controlling whole groups from one tracker header.
- Adding morale pressure when squads lose members or their captain falls.
- Speeding up encounter setup with auto-grouping and drag-and-drop group management.
Requirement: Foundry VTT v13+, D&D 5e system v5.1.0+, and libWrapper; verified with Foundry v13.351 and dnd5e v5.2.4.
AI-Assisted Development
This module is developed and maintained with the help of AI-assisted tools for coding, debugging, documentation, and testing.
I care about the quality, behavior, performance, security, and long-term maintainability of this module, and I take full responsibility for what ships. AI assistance does not replace review, testing, debugging, or security and design judgment.
AI is used here as a tool under my direction to make Foundry better and allow for long-term mod support while still having a life outside of building and maintaining my free and premium modules.
If you are uncomfortable using software developed with any kind of AI-assisted tools, this module is not for you.