Found 52 Packages. Showing results 51 through 52.
Random Target
… tokens in your current scene, organized into categories such as disposition or actor type. This allows you to easily browse and pre-select eligible candidates. Once you're satisfied with your selection, simply roll to determine which one is randomly targeted. See the module in action here . Settings The module features a settings page that lets you customize the experience to your liking, such as choosing which categories are displayed, whether a notification should appear in the chat, and whether the selection window should remain open after use. Read more about it Read more about it here . Installation / Usage Install the package following the standard Foundry procedure . Open the Random Target macro compendium. Use the Choose Random Target macro to activate the tool. Upgrading If you are having issues after upgrading the module please follow these instructions: Uninstall the module completely by removing it from your server Install the latest version of the module Delete the Random Target macro from …
Library: Scene Packer
… tokens on a scene that link to the original actor data automatically. Journals configured for the Scene link correctly. No longer will the Journal dropdown on the Scene configuration screen be empty when importing from a compendium. Playlists configured for the Scene link correctly. No longer will the Playlist dropdown on the Scene configuration screen be empty when importing from a compendium. Imported Journals link correctly to other Journal entries. By using the automatic link fixer, you won't have broken links due to Journals referencing World entities, rather than compendium entities. Quick Encounters work, creating working journal pins that you can double-click on and actors that are linked correctly. You can provide a list of Journals and/or Macros that you want to ensure are imported to the world. In summary, it makes importing a Scene from a Compendium (via an "adventure module") work as though you build it in your world. You could even use this module …