Found 485 Packages. Showing results 471 through 480.
Random Loot Generator
… 5e module adds loot to NPC tokens without replacing their existing items, speeding up loot generation. The module can pull from compendiums, folders, and roll tables—world items or compendium-direct—and lets you tweak quantities, rarities, and currency through global settings or creature-specific overrides. What's the best way to use this module? The way you use this module depends on your DM style: - Loot Miser: Set just a few sources (maybe just one) and set the currency chance low. You'll get a bit of extra junk…I mean loot. - Lazy DM: Click some stuff randomly and don't worry too much about it. All the items and coins are just extra, so you're probably not breaking …
Mob Attack Tool
… click on the Mob Attack button at the bottom of the dialog window. Doing so will then send a message (by default to the GM) with the mob attack results. Furthermore, the weapon item is rolled the number of times that an attack would hit. Limitations Currently damage is just rolled without saves or condition checks. Mobs of ghouls claws will not trigger any paralysing effects Older versions of this module worked with grouped initiative modules, but isn't actively supported in newer release. It might still work but hasn't been tested recently For more examples and information, check out the project page on Github. Inspirations Multiattack 5e ( https://github.com/jessev14/Multiattack-5e ). Current Maintainer Daft-Develop / daftooo Original Author Stendarpaval / Lupusmalus#3187 …
Warfare
… An implementation of MCDM's warfare rules as seen in the Strongholds & Followers 5e supplement. This module adds a new sheet for NPC Actors that allows users to represent the units they have created with the warfare system. …
Galaxium
… 5e ruleset—reimagined for interstellar conflict, political intrigue, alien civilizations, and the mysteries of deep space. This FoundryVTT module contains everything you need to run Galaxium campaigns on Foundry, including: Fully integrated character sheets with support for custom skills, attributes, and powers Automation for Medical, Psionic, and Technical Powers (no magic here—only science and mind) Custom species, classes, equipment, feats, and space combat rules A growing bestiary of alien threats, from voidbound horrors to cybernetic assassins Support for exploration, starship battles, and high-stakes planetary intrigue Whether you're leading a crew of scavengers through the shattered ruins of a derelict moon base or confronting the remnants of a fallen empire, Galaxium empowers you to tell bold, cinematic stories …
The Cycle of Cerberus
… 5e adventure module for Foundry Virtual Tabletop: The Cycle of Cerberus ! This labor of love is the achievement of over 25 individuals working together to bring you an adventure of Herculean proportions. The entire Cycle of Cerberus adventure is available for use in Foundry Virtual Tabletop, with preconfigured Scenes, Actors, Journal Entries, Items, and Audio Playlists. The Cycle of Cerberus is a Fifth Edition adventure designed to take a group of 4 to 5 characters from 5th to 8th level. Inspired by the 12 Labors of Hercules in Greek mythology, this adaptation incorporates the classic quests, monsters, and motif of ancient myth while injecting our interpretation of the personality and flavour of the world's greatest roleplaying game. This story …
GM Notes
… A Foundry VTT Module to add GM-Only notes to entities (Actors, Items, Lights, Tiles, Drawings and JournalEntrys). This module is system independet, but has an additional feature to easily move GM notes to or from JournalEntrys content. For 5e it also supports the actors bio and items description. It has keybindings so that you can select a token/drawing/etc on the canvas and bring up the GM notes for it. Note that it will prioritise an Active Window over a canvas object. …
Token Replacer
… 5e). If you change the value to something else the subfolders in the token folder will have to reflect the same. Clearing this value means the module will just check under the root token folder and not worry about subfolders. NPC Difficulty Variable The variable used by the game system you are using. It's used to see what difficulty level the creature is, in order to figure out in which subfolder the figure can be found. If 'NPC Difficulty Name' is empty, this won't be checked. Portrait Prefix The prefix used to define images that should be used when replacing portraits, instead of a token image. This is used if you want to specify a specific …
Simbul's Creature Aide
… name (case specific) Undead Fortitude Automatically checks actors with the Undead Fortitude feature or the trait set under special traits. When they are reduced to 0 hp it will prompt the GM to choose the type of damage that was applied. Then prompts the GM for a Con save for that actor, and will auto heal the NPC if the roll beats the save needed. There are two settings for levels of checks: Quick saves will just measure the change in hp and will not measure "overkill". Advanced saves will query the GM for the amount of damage taken (defaulted to the amount of damage the token received) as a more complex system. Originally part of DnD 5e Helpers …
Figgy Puddin' Steals Christmas
… 5E, PF2, and is Designed for use with Shadowdark RPG. Figgy Puddin' Steals Christmas is a whimsical, one-shot adventure for three to six characters, and optimized for 2nd level characters. We also suggestions on how to run this adventure for lower- or higher-level characters. We anticipate a run-time of 2- to 4-hours. There's a bit of roleplay in this adventure, which may extend the playtime. Adventure Background A traveling jester known as Figgy Puddin’ and her Coal Smudge Gang have stolen Christmas presents and now hold them for ransom. While safe and secure in her lair, she awaits either a payment of an outrageous ransom, or a crew of heroes to claim the presents after …
Make it Shiny : Animated Spells
… 5e spells, fully animated according to the SRD description ! Version 0.3.1 : 8 new spells, multiple variations. Changelog version 0.3.1 New spells : Level 3 : Daylight Gaseous form Lightning Bolt Glyph of Warding (5 elements + detonation animation) Protection from Energy (5 elements) Sleet storm Tiny hut Vampiric touch Nouveau sorts : Niveau 3 : Lumière du jour Forme gazeuse Éclair Glyphe de protection (5 éléments + animation de détonation) Protection contre une énergie (5 éléments) Tempête de neige Petite hutte Toucher du vampire Changelog version 0.3.0 Support for the Sequencer module New spells : Level 2 : Blur Find Traps Level 3 : Spirit Guardians (Good and Evil variants) Stinking cloud Wind Wall Nouveaux Sorts : Niveau 2 : Flou Sens des pièges/Détection des pièges Niveau 3 : Esprits …