Found 82 Packages. Showing results 11 through 20.
Rideable
… Monk's Active Tile Triggers Adds Rideable action "Mount this tile" to mount the triggering tokens to this tile Adds Rideable action "Mount" to mount a set of tokens to specified token/tile Adds Rideable action "Unmount" to unmount a set of tokens Adds Rideable action "Unmount riders" to unmount the riders of a given token/tile Adds Rideable action "Toggle mount" to change teh riding state of a set of tokens regarding a given token/tile Adds Rideable filter "Filter riders of mount" to filter the riders of a given token/tile Adds Rideable filter "Filter riders" to filter tokens that currently are riding Adds Rideable filter "Filter ridden" to filter tokens that currently are ridden Languages: The module contains an English, a German …
DM Andy - Old Stone Bridge
… over softened shadows Static Weather Effects: Add Sun Rays , Fog , or Rain to reinforce mood or signal a narrative shift. Custom UI Controls: Toggle lighting states, weather overlays, and color palettes with ease. Pre-lit & Walled: Seamlessly ready for play, with Monks Active Tile Triggers enabled for teleporting under the bridge when crossing below. Cross carefully—there’s more beneath the surface than meets the eye. Map Previews Module Requirements Currently only supported on V12. Once all of our dependencies have been updated to V13 we will update our module to the same. Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
RuinWorks Free Content
… Monk's Active Tile Triggers (Iron Monk) - plus dependencies. The Welcome Journal includes a guide to the basics of some of these modules - please take a look if you haven't used them before! It's also suggested that you have the Token Magic FX module installed for some added benefits, but this is not required for any of the scenes. Scenes included with this package are: The Churning Brook Inn : This Scene depicts a 5-level inn, complete with cellars, kitchen, tavern, inn rooms and rafters, and some secret passages! https://youtu.be/HQmi_n9-E3Y?si=wl4bDHImLH7ho0pl The Decrepit Mine : This 4-level dungeon scene includes abandoned shafts, broken bridges, pit traps and multiple customizable areas! https://youtu.be/YsF3xPiIUDM?si=w3wRYV_vCZyQimSH The Mountain Entrance : Another …
Lock & Key
… Monk's Active Tile Triggers: Adds additional Lock & Key related triggers for doors and lockable tokens (adds a new triggers tab to lockable tokens) Adds a textbox to enter the tile which should be triggered for lockable tokens The following landings can be optionally used to differentiate between the different Lock & Key triggers: LockuseKey , LockusePasskey , LockusePick , LockuseBreak , LockuseFree Adds additional Actions & Filters: Action Lock: to lock a Door/Token Action Unlock: to unlock Door/Token Action Toggle lock: to toggle a Door/Token Filter Filter by lock state: to filter by the lock state (locked/unlocked) Languages: The module contains an English, a German, a Chinese (thanks to feederze and Thousand (_thousand@Discord)), a French (thanks to MastaGooz ), a Polish (thanks …
DM Andy - DF DW - Lake Duskfall
… watch as the splashing slowly fades into silence... Alternatively, the party might seek shelter in a weathered fisherman’s hut—only to hear something shifting beneath the floorboards. From the murky depths of the lake, aquatic creatures rise, hungry for their next meal. Map Features A fisherman’s hut, boathouse, and docks A "shore only" version for more open-ended encounters Options with and without boats baked into the map Boat tokens included for added flexibility Compendium version for Baileywiki’s Mass Edit Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs What eerie encounters will unfold on the shores of Lake Duskfall? Cheers, DM Andy …
Terminal
… tile they will be prompted to share the Journal with their party. If they do the Journal will become Observer for everyone. This works as an alternative solution to map notes. I personally found map notes to be annoying in that they could be easily misconfigured with permissions or not even viewable when checked off from the control panel. This solves both those issues by handling permissions all automatically. I post updates to project on itch.io ✨ Features After a GM enables a feature, a player can see and use it (usually from a new button) from within the styled Terminal GUI lock & unlock doors give players Observer on a token (camera feed access) access other remote Terminals (even across scene) require a item for access (keycard) require a password for access run a macro with arguments clear fog of war for the scene (download a map) detect motion within the scene (pings all tokens) switch lights …
DM Andy - Witch Woods
… with an otherworldly chill Gloom – Heavy desaturation and deep shadow Night – Pure darkness, ideal for ambushes Warm – Subtle earthy tones for dusk or autumnal play Sunny Day – A rare glimmer of brightness in the haunted woods Weather Overlays : Fog, Rain, and Sun Rays for atmospheric flexibility. Custom UI Controls : Toggle between color moods, weather, and map variants. Pre-Lit & Walled : Fully optimized for seamless gameplay. Bring your players into the Witch Woods and let them feel the forest itself is watching. Map Previews Module Requirements All of my modules are now compatible with v13! Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
Perceptive
… Monk's Active Tile Triggers Adds additional Perceptive related trigger for spottable objects (adds a new triggers tab to spottable tokens) Adds a textbox to enter the tile which should be triggered for spottable tokens Adds setting Disable invisible MATT tiles to disable spottable invisible MATT Tile The following landings can be optionally used to differentiate between the different Perceptive trigger conditions: PassiveSpot , ActiveSpot Adds additional Actions & Filters: Action Spot object to spot specified objects Action Give vision channel to give a specified action chanel as a defined type to the target(s) Action Remove vision channel to remove a specified action chanel as a defined type from the target(s) Action Reset "spotted by" to reset the tokens …
DM Andy - The Ancient Ruins - Temple of the Moon
… Custom UI Six Color Moods : Dark Fairytale Warm Ghostly Sunny Day Night Gloom Custom UI Controls – Quickly toggle between lighting states and color moods. Press ALT+M to bring up a pop-up menu to control the scene options from anywhere on the map! Pre-Lit & Walled – Fully prepared for immediate use in Foundry; every light source, doorway, and detail is ready to drop into your campaign. Map Previews Module Requirements Works with V13! Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Eidolon Utilities DM Andy's Bits & Bobs If using the Levels version, you'll need: Levels by TheRipper93 Better Roofs TheRipper93's Module Hub Wall Height Cheers, DM Andy …
DM Andy - Coastal City - Coastal Standing Stones
… rain, sun rays, and fog. Add additional immersion by placing tokens under the weather overlays! A light / no light version UI that allows you to control the color mood and weather variant. You can also click ALT+M anywhere on the map to bring up a pop-up UI for quick changes Color Moods & Variants Set the perfect vibe for your table with six color moods , including: Warm Ghostly Dark Fairytale Night Sunny Day Gloom All toggled via the custom UI , allowing you to shift moods & lighting with ease. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Eidolon Utilities DM Andy's Bits & Bobs Works with V13! Cheers, DM Andy …