Found 66 Packages. Showing results 11 through 20.
RuinWorks Free Content
… Monk's Active Tile Triggers (Iron Monk) - plus dependencies. The Welcome Journal includes a guide to the basics of some of these modules - please take a look if you haven't used them before! It's also suggested that you have the Token Magic FX module installed for some added benefits, but this is not required for any of the scenes. Scenes included with this package are: The Churning Brook Inn : This Scene depicts a 5-level inn, complete with cellars, kitchen, tavern, inn rooms and rafters, and some secret passages! https://youtu.be/HQmi_n9-E3Y?si=wl4bDHImLH7ho0pl The Decrepit Mine : This 4-level dungeon scene includes abandoned shafts, broken bridges, pit traps and multiple customizable areas! https://youtu.be/YsF3xPiIUDM?si=w3wRYV_vCZyQimSH The Mountain Entrance : Another …
Lock & Key
… Monk's Active Tile Triggers: Adds additional Lock & Key related triggers for doors and lockable tokens (adds a new triggers tab to lockable tokens) Adds a textbox to enter the tile which should be triggered for lockable tokens The following landings can be optionally used to differentiate between the different Lock & Key triggers: LockuseKey , LockusePasskey , LockusePick , LockuseBreak , LockuseFree Adds additional Actions & Filters: Action Lock: to lock a Door/Token Action Unlock: to unlock Door/Token Action Toggle lock: to toggle a Door/Token Filter Filter by lock state: to filter by the lock state (locked/unlocked) Languages: The module contains an English, a German, a Chinese (thanks to feederze and Thousand (_thousand@Discord)), a French (thanks to MastaGooz ), a Polish (thanks …
DM Andy - DF DW - Lake Duskfall
… watch as the splashing slowly fades into silence... Alternatively, the party might seek shelter in a weathered fisherman’s hut—only to hear something shifting beneath the floorboards. From the murky depths of the lake, aquatic creatures rise, hungry for their next meal. Map Features A fisherman’s hut, boathouse, and docks A "shore only" version for more open-ended encounters Options with and without boats baked into the map Boat tokens included for added flexibility Compendium version for Baileywiki’s Mass Edit Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs What eerie encounters will unfold on the shores of Lake Duskfall? Cheers, DM Andy …
Terminal
… tile they will be prompted to share the Journal with their party. If they do the Journal will become Observer for everyone. This works as an alternative solution to map notes. I personally found map notes to be annoying in that they could be easily misconfigured with permissions or not even viewable when checked off from the control panel. This solves both those issues by handling permissions all automatically. I post updates to project on itch.io ✨ Features After a GM enables a feature, a player can see and use it (usually from a new button) from within the styled Terminal GUI lock & unlock doors give players Observer on a token (camera feed access) access other remote Terminals (even across scene) require a item for access (keycard) require a password for access run a macro with arguments clear fog of war for the scene (download a map) detect motion within the scene (pings all tokens) switch lights …
DM Andy - Witch Woods
… with an otherworldly chill Gloom – Heavy desaturation and deep shadow Night – Pure darkness, ideal for ambushes Warm – Subtle earthy tones for dusk or autumnal play Sunny Day – A rare glimmer of brightness in the haunted woods Weather Overlays : Fog, Rain, and Sun Rays for atmospheric flexibility. Custom UI Controls : Toggle between color moods, weather, and map variants. Pre-Lit & Walled : Fully optimized for seamless gameplay. Bring your players into the Witch Woods and let them feel the forest itself is watching. Map Previews Module Requirements All of my modules are now compatible with v13! Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
Perceptive
… Monk's Active Tile Triggers Adds additional Perceptive related trigger for spottable objects (adds a new triggers tab to spottable tokens) Adds a textbox to enter the tile which should be triggered for spottable tokens Adds setting Disable invisible MATT tiles to disable spottable invisible MATT Tile The following landings can be optionally used to differentiate between the different Perceptive trigger conditions: PassiveSpot , ActiveSpot Adds additional Actions & Filters: Action Spot object to spot specified objects Action Give vision channel to give a specified action chanel as a defined type to the target(s) Action Remove vision channel to remove a specified action chanel as a defined type from the target(s) Action Reset "spotted by" to reset the tokens …
DM Andy - Lothburgh - Investigator's Office
… this map sets the stage for mystery, intrigue, and grim decision-making. This map includes: The exterior streets of Whistwick, showing the brick rowhouses, businesses, and the looming electric rail over head An interior for the main Investigator's Office where your players start their quests or examine clues for the case they are currently working on Whether you're uncovering conspiracies, interviewing shady witnesses, or solving a string of gruesome murders, the Investigator’s Office makes the perfect home base for your party’s gritty detective work in the smoke-choked city of Lothburgh . Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - GoS : Primewater Mansion
… Night, Sunny Day, Warm Weather Effects such as Rain, Fog, & Sun Rays A No-Lights Version All variants, weather, and color moods are controlled by a custom UI, which allows you to toggle the color mood/weather you want for each level. As of version 0.93.0 this map now includes a full dungeon under the house called "The Smuggler Tunnels". This dungeon features: Entrance to the wine cellar from the manor above Two different secret entrances to the smuggler's tunnels Many rooms to explore within this tunnel network, including the "Stolen Bottle" bar Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - Lothburgh - Heaven's Gate Bathhouse
… staff, storage, and specialized services for those who can pay for them. Variants & Custom UI Six color moods: Dark Fairytale, Ghostly, Gloom, Night, Sunny Day, and Warm Variant options: No Lights and No Steam Pre-lit, walled, and fully prepared with Foundry integration Custom UI for color moods, variants, and light controls Whether your party is here to indulge, eavesdrop on political rivals, or uncover corruption beneath the marble façade, the Heaven’s Gate Bathhouse offers both decadence and intrigue. Map Previews Module Requirements All of my modules are now compatible with v13! Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …
DM Andy - The Coastal City - Fishmongers Plant
… operation or corrupt business , this map is sure to inspire. Map Features This location includes three levels : Exterior Surrounding docks, a city street, a small fishing pier, and a rooftop view of the plant—perfect for rooftop chases or sneaky infiltration. Interior The main processing floor, where workers gut, salt, and pack fish for market. Waterway doors allow small fishing vessels to unload directly inside the building. Second Floor Office The boss’s office overlooks the plant and harbor with large oval windows facing all directions—ideal for planning, spying, or shady business deals. Map Previews Module Requirements Monk's Active Tile Triggers Light/Sound Mask (requires LibWrapper) Tagger Map UI Presets DM Andy's Bits & Bobs Cheers, DM Andy …