
The Witch Woods
Step into the Witch Woods—a dead and twisted forest where silence reigns and every crooked branch seems to reach for intruders. The air is heavy with foreboding, as if unseen eyes linger just beyond sight. At the heart of the woods, a massive tree stump lies scarred with deep claw marks, evidence that something ancient and powerful prowls these shadowed paths.

Map Features
-
Dead Forest Atmosphere – Twisting trees, barren branches, and fallen leaves create an oppressive silence and a sense of lurking dread.
-
Central Tree Stump – A monumental stump carved with gashes, its roots burrow into the earth like claws.
-
Witch Symbols Variant – One version of the map includes hanging skulls, twig bundles, and sinister sigils for a ritualistic, occult feel. Another version strips these away for a more subtle, natural dread.
-
No Tree Variant – A version with treetops removed for smooth token placement and clear combat visibility.
-
Immersive Token Movement – Using Foundry’s tile system, tokens can automatically pass under tree branches for a layered, cinematic effect.
Variants & Custom UI
-
Six Color Moods:
-
Dark Fairytale – Uneasy yet vibrant shadows of folklore
-
Ghostly – Haunted, green tones with an otherworldly chill
-
Gloom – Heavy desaturation and deep shadow
-
Night – Pure darkness, ideal for ambushes
-
Warm – Subtle earthy tones for dusk or autumnal play
-
Sunny Day – A rare glimmer of brightness in the haunted woods
-
-
Weather Overlays: Fog, Rain, and Sun Rays for atmospheric flexibility.
-
Custom UI Controls: Toggle between color moods, weather, and map variants.
-
Pre-Lit & Walled: Fully optimized for seamless gameplay.
Bring your players into the Witch Woods and let them feel the forest itself is watching.

Map Previews







Module Requirements
All of my modules are now compatible with v13!
- Monk's Active Tile Triggers
- Light/Sound Mask (requires LibWrapper)
- Tagger
- Map UI Presets
- DM Andy's Bits & Bobs

Cheers,
DM Andy
