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SessionFlow

An Add-on Module by Wand & Widgets

Zero AI Publisher: Wand & Widgets Purchase: Publisher Foundry Versions 13+ (Verified 14) Last Updated 1 day, 2 hours ago

The GM workspace I always wanted Foundry to have. Plan your campaign as a journey, run it live from a free-form canvas, broadcast anything to your players in real time, and give them their own panel with a personal diary, dice, and a party board. One module, one canvas, the entire session.

Most GM tools handle one slice of the job. SessionFlow handles all of them, on the same canvas, with the same vocabulary. You design your session as a sequence of beats. Each beat opens into a scene. Each scene is a free-form workspace where you drop in exactly the widgets that matter for that moment, drag them where you want them, resize them like you would on a real desktop, and you're set.

Then you press play. Broadcast the scene image to your players. Light up a progress clock when tension rises. Open the Quest Log and check off an objective. Flash the Treasury when the party splits loot. Crossfade through an Exalted Scenes sequence while ambience layers swell underneath. Your players, meanwhile, have their own panel open with a portrait, a party HP grid, a goals tracker, dice, and a personal diary they actually want to write in.

That's the module. That's the whole thing.


What you get

A complete GM workspace built around four pillars:

📖 Story structure
Sessions contain beats. Beats contain scenes. Scenes hold a free-form widget canvas. It's the way a GM actually thinks about a session, made into the navigation model of the tool. Storyline timelines lay your beats out like cinematic poster cards (vertical or horizontal, your call). Per-beat accent colors cascade through every widget on that beat's scenes, so each story moment carries its own visual identity.

🧩 The widget canvas
33+ widgets, all drag-resize-snap-z-order on a free-form canvas. Multi-select with Ctrl+Click, copy/cut/paste/duplicate with the usual shortcuts, arrow keys to nudge, brackets to restack. Multiple pages per scene via a tab strip so you can keep "intro / combat / aftermath" as separate canvases inside the same scene. Templates ship for the most common shapes (Classic, Storyteller, Combat, Exploration, Social, Intrigue, Atmosphere, Theater of Mind, Chronicle), and you can save your own.

📡 Live broadcasts
Scene Image, Map, Quest Log, Treasury, Day/Night, Cast Display, all broadcast to your players via socket. They land as persistent HUDs (sky bar at the top, treasury pill on the side, quest board pinned) or dramatic flash popups for the big moments. Stop a broadcast and it tears down cleanly across every connected client.

👥 The Player Panel
Optional player-facing workspace, accessible with Shift+P. The GM designs a shared "Home" page (read-only for players). Each player adds their own personal pages with widgets they control. Per-player accent color. Real-time sync. And on it lives The Chronicle, a full-screen book diary with animated 3D page turns and rich-text editing, plus Fellowship (the live party grid), The Compass Rose (personal goals), Scribe (session recaps), Bones (the dice roller with a roll history), and The Portrait (your character's actor link with a live HP bar).


All the widgets

Every widget the module ships with, grouped by what you'd reach for it for.

Storytelling and narration

Visuals on the canvas

Time, pressure, momentum

World and faction tracking

Navigation

Audio (with Narrator Jukebox)

Exalted Scenes integration

Character widgets (in the character panel)

Player widgets (in the Player Panel)


What's new in 0.7.0

Version 0.7.0 is the debut of SessionFlow on Foundry's official premium catalog. The release also folds in the major additions shipped on the Patreon side leading up to it.

Verified on Foundry VTT v14
Forward-compat tested, deprecations on the v13/v14 boundary cleaned up.

The Player Panel and player widgets (shipped through 0.6)
A whole second workspace for your players, with the Chronicle, Fellowship, Compass Rose, Scribe, Bones, and Portrait widgets. The Chronicle alone is worth the install.

Big play-time widgets
Map ("The Cartographer"), Quest Tracker ("The Quest Log"), and Currency ("The Treasury") all arrived in 0.6, each with broadcast HUDs and library systems.

Canvas pages
Tab strip above each scene canvas. Multiple widget layouts per scene, switchable with Ctrl+1-9 or Ctrl+PgUp/PgDn.

Progress clock evolution
Countdown mode, bar style, labels, linked clock chains, threat-level glow, auto-chat on completion.

Quick navigation
Quick Scenes ("The Compass") for one-click cross-session scene jumps.

Polish everywhere
Beat cards got a poster-style redesign, paragraph and teleprompter got a complete rich-text rewrite, the Chronicle went through a full immersive redesign, and the day/night sky bar was upgraded to a multi-layer animated sun and moon with paper-thin attention to detail.

A full changelog ships inside the module.


How it shapes your sessions

SessionFlow isn't a tool you open before play and close at the start. It's the canvas the session lives on.

The module is designed so the most common moves take a single click and the complex ones take three.


Built for real sessions

I'm a Brazilian GM with nearly 30 years of tabletop storytelling. SessionFlow exists because I wanted the entire session, prep through the last quiet scene of the night, to live on one canvas with the production value of a published RPG. No app switching, no copy-pasting between docs, no fishing for the macro that does the thing. Just the canvas, the widgets, and the table.

Every widget in here was built because I wanted it in my game first. The Quest Log because I wanted my players to feel quests escalate as the GM revealed objectives one by one. The Treasury because loot splits eat real session time. The Chronicle because the moment my players started writing diaries in character, the campaign got better. The Map because tactical layouts shouldn't require a different tool. The Sundial because the rhythm of long-haul travel deserves better than a paragraph.

You'll feel that throughout. The widgets are art-directed because the tool needs to feel like part of the storytelling, not a spreadsheet. The defaults are what a real GM reaches for. The keyboard shortcuts follow how your hands actually move.


Compatibility and requirements


About Wand & Widgets

We're Wand & Widgets. We build premium modules for Foundry VTT. Ambitious in scope, cinematic in design, obsessed with UX. Crafted with love, from one storyteller to another.

If you'd like to support our work, get early access to upcoming modules, and hang out with our community, find us on Patreon at patreon.com/WandAndWidgets.

Companion modules:


Screenshots and demo video coming soon.

Categories

Available Versions

  1. Version 0.7.0

    1 day, 2 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL