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Exalted Scenes

An Add-on Module by Wand & Widgets

Publisher: Wand & Widgets Purchase: Publisher Foundry Versions 13+ (Verified 14) Last Updated 8 hours, 42 minutes ago

A premium cinematic layer for narrative RPGs,  designed to make your whole session feel like a visual novel, not just the boss fights.

Cinematic full-screen scenes. Character portraits with emotions players control in real time. Visual novel–style hero sprites that emote, shift, and react. Every dialogue, every reaction shot, every quiet beat,  not just the cold opens and boss reveals,  wears the production value of a directed scene.

Exalted Scenes isn't a module for big moments. It's the rendering layer for the whole game. Players don't zone out between turns because they're still in the frame, reacting through their characters' faces while the GM does the same with the NPCs. The session feels watched the entire time.


What you get

A complete cinematic toolkit built around three pillars:

🎬 Scenes & Cinematic Display
Full-screen broadcasts with images or video backgrounds, configurable cast layout (rows, columns, freeform, theater shots), and rich transitions between scenes. Scenes can be tagged, foldered, favorited, and live-edited mid-broadcast. Three display modes - Token (classic bordered portraits), Hero (full-body transparent sprites in JRPG/visual novel style), and Cast-Only (transparent overlay that keeps your battlemap visible).

🎭 Living Characters
A character library where every named NPC and PC has multiple emotions, portrait framing per emotion, hero poses grouped by "Looks" (outfits, armor, caste marks), animated borders with two-color effects, theme playlists, and entrance sounds. Players control their own emotions in real time,  swap expressions, change borders, request music,  turning the cast into a living, reactive stage instead of static portraits. The villain doesn't describe anger; you see it.

🎛️ Live Show Control
A dedicated GM Live Dock for play-time work - switch scenes, edit the cast, change emotions, advance sequences, all without leaving the table. Plus a Foundry sidebar tab for one-click access, slideshows for auto-advancing scene decks, sequences for manual multi-background scenes, and Theater Mode for cinematic shot composition with camera angles.

Plus: 24 fully art-directed color themesdeep Narrator Jukebox integration (opt-in, auto-detected) for soundtracks/ambience/quick sounds per scene, drag-and-drop everywhereFoundry Actor importspublic API for macros and module integrations, and localization in 7 languages.


What's new in 7.0

Version 7.0 is the first appearance of Exalted Scenes on Foundry's official premium catalog - and it ships with the largest feature push since the module's debut. Every workflow has been audited end-to-end across the data model, library, scene editing, character editing, live playback, drag-and-drop, importers, public API, settings, themes, performance, and localization.

New play-time surfaces

Display & cinematic improvements

Library & editor refresh

Audio (with Narrator Jukebox)

Foundation

A full changelog ships inside the module for the curious.


How it shapes your sessions

Exalted Scenes isn't where you queue up showpiece moments, it's where the whole session lives.

The module is designed so the most common moves take a single click and complex compositions take three.


Built for real sessions

Exalted Scenes isn't a side project, it's the tool I built for myself first.

I'm a GM with nearly 30 years of storytelling, and this module exists because I want every minute of my session, not just the boss fight, not just the cold open,  to carry the same level of production. Every NPC has a portrait. Every dialogue has emotions players can use to react. Every scene wears the cinematic frame. Players never zone out because they're always part of the picture.

Hero Mode exists because some campaigns are visual novels. Theater Mode exists because dialogue deserves real shot composition. The Live Dock exists because losing thirty seconds fishing for a panel breaks the spell. The 24 themes exist because cinematic tools should feel cinematic, not generic.

You'll feel that throughout. The defaults are what a GM actually wants mid-scene. The keyboard shortcuts follow how you actually move. The polish isn't decoration - it's there so the module disappears and the story stays present.


Compatibility & Requirements


About Wand & Widgets

We're Wand & Widgets. We build premium modules for Foundry VTT - ambitious in scope, cinematic in design, and obsessed with UX. Crafted with love, from one storyteller to another. ❤️

If you'd like to support our work, get early access to upcoming modules, and hang out with our community, find us on Patreon at patreon.com/WandAndWidgets.

Companion module: Narrator's Jukebox - premium audio for Foundry, designed for the same kind of session.

Categories

Available Versions

  1. Version 7.0.6

    8 hours, 42 minutes ago
    Foundry Version 13+ (Verified 14) Manifest URL
  2. Version 7.0.5

    11 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL
  3. Version 7.0.4

    13 hours, 1 minute ago
    Foundry Version 13+ (Verified 14) Manifest URL
  4. Version 7.0.3

    18 hours, 35 minutes ago
    Foundry Version 13+ (Verified 14) Manifest URL
  5. Version 7.0.2

    1 day, 11 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL
  6. Version 7.0.1

    1 day, 13 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL
  7. Version 7.0.0

    4 days, 11 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL