Looking for magic items that are more animalistic and natural in origins? Or maybe you’d like some items that can evolve into new and more powerful items? Then you’re in the right place! This collection goes into further details about the mechanics of item evolution, and stat blocks for the new weapon, runes, spells, and other things used by the various item collections in this series.
Contains
- A guide to creating Evolvable Magic Items
- 5 New Base Weapons
- Boxing Gloves - A pair of gloves to help push your opponent around
- Hand Mortar - Lob shots to ignore cover
- Katar Longbow - Have a blade handy for enemies that get too close
- Shield Trap - Put a spring jaw trap on a shield to grapple
- Two-Bladed Sword - To keep the blades spinning
- 15 Sets of Elemental Crystals
- Formed when the energies of another plane crystallizes into a solid form, most commonly the energies of the Elemental Planes, hence their name. They can be used for a variety of purposes, such as crafting or strengthening magical items, energy sources, or as basic weapons, since most will explode when they hit something with sufficient force.
- 9 New Runes
- Bone Shards - Make a weapon produce bone shards that leave persistent spirit damage
- Caliginous - Attack with deep, gloomy darkness
- Drilling - Spin up your piercing weapon
- Freezing - Strike your foes to leave them frozen
- Maglock - Lock an enemy in their own armor with magnetism
- Mind Numbing - Do some brain damage and leave them stupefied
- Splintering - Leave caustic splinters under your enemies' skin
- Swimming - Make your thrown weapons work underwater and swim back to you
- Venomous - Secrete some simple poison
- 26 New Spells
- Bouncy Bubbles - Create some bubbles to bounce around on
- Cotton Spores - Tangle creatures with cotton
- Diamond Storm - Rain down shining diamonds
- Dry Terrain - It's a dry heat
- Electric Terrain - Keep creatures awake with shocks
- Grassy Terrain - Feel fresher with plant power
- Infernal Parade - A parade of tiny spirits to burn
- Lullaby - Sing creatures to sleep
- Make It Rain - Gold coins from the heavens
- Malignant Chains - Restrain and poison
- Mental Terrain - Let everyone's mind shine
- Misty Terrain - Power up Fey and power down Dragons
- Opportunistic Boost - Copy an enemy's boosting effect
- Paralyzing Cloud - Obscure and paralyze
- Pepper Popper - A spicy pepper ready to pop
- Projectile Pause - Stop an arrow in time
- Present - Give your enemy a surprising gift
- Psyshield Bash - Shield, Stride, Smash
- Rolling Stone - Roll over your problems
- Storm Drain - Protect yourself from water as you draw it towards yourself
- Swap Spot - Change places
- Syrup Bomb - Make everything sticky
- Terrain Pulse - Use the magic around you to send out damage
- Thundering Drumbeat - Keep beating those drums
- Torch Song - Sing a song of fire
- Wall of Steam - Make a wall that's blisteringly difficult to get through
- 3 New Rituals
- Alter Volcano - Make a volcano erupt or be extinguished
- Create Sandstorm - Whip up a sandstorm to keep others out
- Temporal Displacement - Travel through time
- 6 New Curses
- Curse of Lingering Stench - It stinks!
- Curse of the Tricked Treat - Go ghost
- Curse of Truancy - Sometimes you just don't want to attack
- Forest’s Curse - Become one with the trees
- The Mummy’s Curse - Become an undead servant
- Poisoned Puppet Curse - Become the puppet of the poison armor
- 1 New Hazard
- Silk Web Trap - For the spider trying to catch larger prey