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Delta Green Custom UI
A retro CRT-style command console for running Delta Green in Foundry VTT v13 (system: Delta Green 1.6.1). Centralizes character management, SAN checks, records, and scene control into a single immersive interface for both Handler and Agents.
Key Features
- System Hub – Quick access to character sheets, recent records, and journals, with one-click CRT theme cycling across 5 presets.
- Access Panel – Live list of connected players.
- Mail Tab – In-UI chat with optional dice tray integration (if you use the dice tray module).
- Psych-Eval Screen – Dedicated psychological overview with:
- Psych notes written to feel real to help serve as RP Prompts.
- Buttons for Run Sanity Check, Project onto Bond, and Repress Insanity (RAW), all automated.
- Auto-tracking of Breaking Point changes and Violence/Helplessness adaptations.
- Skills View – Click-to-roll skills and stats, HP/WP controls, hidden SAN (optional style), and equipped weapons as roll buttons, including an automated lethality macro with Unnatural prompts.
- Inventory & Price Catalog – Manage weapons, gear, and services with quick item sheets and deletion/equip controls.
- Bank Screen – In-universe ledger where the Handler can credit/debit agents with labeled transactions (tied to PC records).
- Combat Tracker – Manual combat board for armor, cover, status effects, and notes, tailored to Delta Green play.
- Record & Journal Views – Let players keep in-character files on NPCs, vehicles, and Unnatural entities, plus a consolidated journal list for everything they’re allowed to see.
- Satellite Tab – Player-facing scene selector: switch between any scene they have permission to access with a simple dropdown.
- Web Tab (Optional) – Embed a HTTPS website of your choice directly into the UI (set in module settings).
- Custom UI Settings – Toggle skill hotbar, roll view, token D-pad, and configure CRT colors and fonts to match your table’s aesthetic.
Images of the UI
Troubleshooting
- If a player’s skills don’t populate on launch, have them click their own token so the UI can correctly bind to their assigned actor.
Built to keep your players locked into the fiction while you keep control behind the screen.