Increases your Foundry VTT Performance, essentially going from
to
In certain scenes with many tokens, status effects and ressource bars visible. Even in real world scenes, 25-75% performance increase is realistic.
Okay, but how?
This module provides a simple set of performance optmizations to the token UI layer rendering in Foundry VTT. By optimizing draw call batching, the performance impact of each additional token on the scen is dramatically decreased.
This increases the performance of foundry VTT the most where it is important: In big battles with many tokens and applied status effects on the scene and when a laggy UI would just ruin the immersion.
For more technical details, visit the linked GitHub page below.
Available Settings
Currently, three settings are provided:
So, like, just free performance, huh?
- Updates to Foundry VTT that changes the UI layer rendering code or other internal parts. This should only really happen with the next major version.
- Systems or modules that do funky stuff with the token effects or ressource bar UIs, especially if they are updated outside of the core functions that normally do the drawing.
There is nothing I can do about the first, but if the second point affects you, disabling either resource bar or effect UI caching should solve those issues.