
You have been tasked with escorting the haughty Sir Percy through the frozen wilderness to the isolated keep of Baron Mardi, an eccentric retired adventurer. Orcs are amassing in the mountains on the border and the king needs Sir Percy to persuade the baron to relinquish the keep for it to be used as a strategic strong-point in defence of the realm. Previous envoys have not returned.
An adventure for 1st to 2nd level PCs with an equal mix of wilderness encounters, dungeon exploration, tricks, traps and - of course - diplomacy. The PCs should gain two levels by its conclusion.
The module features multilayered scenes created in Dungeon Alchemist, animated tiles, extensive macros for traps and encounters and unique monsters.
Updates:
v1.07 Fixed priestess saves and made token transformations more reliable 1st time.
v1.06 Fixed a bug that may have prevented old versions of module from being automatically deleted when updating, changed the stampede hazard.
v1.05 Removed player visibility of some scene notes, reduced damage of a trap for 1st level, added resting advice in caves, added extra wilderness encounter, fixed windows and a wall on keep 1st floor, added animation to some secret doors and set some doors locked.
v1.04 Clearer journal descriptions, changed crawlway mechanics and added macro, cliff climb teleport region and macro, changed DCs, removed playtest token,
added skill challenge results table
v1.03 Small changes to journal entries, implemented difficult terrain regions, implemented mounted combat tokens with Rideable module by saibot, fixed an NPC's stats
v1.02 Added journal notes to the landing page and Baron's Keep scenes
v1.01 Added hidden tokens for contests to Barbarian Camp scene for convenience and renamed them