Found 95 Packages. Showing results 81 through 90.
Ancient Wonders
… Hudson and licensed for use under the CC BY-NC-SA 4.0 . Acknowledgements Created for the incredible Ironsworn and Ironsworn: Starforged family of games. Moves from Learning From Your Failures in Starforged by Shawn Tomkin is licensed for use under the Creative Commons Attribution 4.0 International License (CC-BY) . game-icons.net are licensed under the Creative Commons Attribution 3.0 Unported . Modules The following modules were used in the development process DF Manual Rolls Utilities Interested in more Ancient Wonders generation tools? Check out robogeek78 's Ancient Wonders System Generator . FoundryVTT Modules and Other Resources Please check out my other modules and resources for Ironsworn, Ironsworn: Starforged and other systems. FoundryVTT Modules Starforged Custom Compendiums Starsmith Compendiums for Ironsworn: Starforged Ironsmith Expanded Oracles for Ironsworn Augmented Reality Cyberpunk City Kit Token Note Hover Token Action …
Roll Table Importer
… Hudson and licensed for use under the MIT license . This project is based on foundryvtt-importer by Ethan J Wright . FoundryVTT Modules and Other Resources Please check out my other modules and resources for Ironsworn, Ironsworn: Starforged and other systems. FoundryVTT Modules Starforged Custom Compendiums Starsmith Compendiums for Ironsworn: Starforged Ironsmith Expanded Oracles for Ironsworn Augmented Reality Cyberpunk City Kit Token Note Hover Token Action HUD Ironsworn VOID 1680 AM for FoundryVTT Ancient Wonders Rise & Shiningstar - An Adventure for Ironsworn: Starforged Roll Table Importer Itch.io Resources The City on the Breeze - Cyberpunk-inspired Oracle arrays I'll Be Home for Life Day! - Star Wars Life Day Oracle Critical Success Oracles I Owe My Soul to the Company Planet Oracles …
Starsmith Compendiums for Ironsworn: Starforged
… Hudson and licensed for use under the MIT license . Starship Registry number generator macro was contributed by @el_reverend (Discord). Ask the Oracle macros were contributed by Ben Straub. Licenses and permissions for the macros are listed in the source code. game-icons.net are licensed under the Creative Commons Attribution 3.0 Unported . Acknowledgements Created for the incredible Ironsworn and Ironsworn: Starforged family of games. Many thanks to Ben Straub for his fantastic Ironsworn & Starforged Game System . Modules The following modules were used in the development process foundryvtt-importer module Mana's Compendium Importer DF Manual Rolls FoundryVTT Modules and Other Resources Please check out my other modules and resources for Ironsworn, Ironsworn: Starforged and other systems. FoundryVTT Modules Starforged Custom Compendiums Starsmith Compendiums for Ironsworn: Starforged Ironsmith Expanded Oracles for Ironsworn Augmented Reality Cyberpunk City Kit Token Note Hover Token Action …
Rise & Shiningstar
… Hudson and licensed for use under the use under the MIT license . Contact Ironsworn/Starforged Discord Server - FoundryVTT Channel (jendave) FoundryVTT Discord Server - Module Discussion Channel (jendave) GitHub Repository Itch.io Acknowledgements Created for the incredible Ironsworn and Ironsworn: Starforged family of games. Modules The following modules were used in the development process DF Manual Rolls Roll Table Importer FoundryVTT Modules and Other Resources Please check out my other modules and resources for Ironsworn, Ironsworn: Starforged and other systems. FoundryVTT Modules Starforged Custom Compendiums Starsmith Compendiums for Ironsworn: Starforged Ironsmith Expanded Oracles for Ironsworn Augmented Reality Cyberpunk City Kit Token Note Hover Token Action HUD Ironsworn VOID 1680 AM for FoundryVTT Ancient Wonders Rise & Shiningstar - An Adventure for Ironsworn: Starforged Roll …
VOID 1680 AM
… Hudson and licensed for use under the MIT license . Licenses and permissions for the macros are listed in the source code. Acknowledgements Modules The following modules were used in the development process foundryvtt-importer module DF Manual Rolls FoundryVTT Modules and Other Resources Please check out my other modules and resources for Ironsworn, Ironsworn: Starforged and other systems. FoundryVTT Modules Starforged Custom Compendiums Starsmith Compendiums for Ironsworn: Starforged Ironsmith Expanded Oracles for Ironsworn Augmented Reality Cyberpunk City Kit Token Note Hover Token Action HUD Ironsworn VOID 1680 AM for FoundryVTT Ancient Wonders Rise & Shiningstar - An Adventure for Ironsworn: Starforged Roll Table Importer Itch.io Resources The City on the Breeze - Cyberpunk-inspired Oracle arrays I'll Be Home for Life …
Illandril's Token Quick Actions (5e)
… Token HUD when right-clicking on tokens. This menu shows all Features, Spells, and Items for the actor that has an Activation Cost of Action, Bonus Action, Reaction, Legendary Action, Lair Action, Special, or Crew Action. If the action has limited uses, the menu indicates how many uses the actor has for that action. This menu can optionally be made available to other players. For actors with features with an "Action Recharge" that are not currently charged, or Legendary Actions where the available Legendary Actions is less than the maximum, a special "Reset Actions" quick action is also provided. Clicking this special action resets the token's available Legendary Actions to the maximum, and rolls each rechargeable action to see if it is recharged …
Perceptive
… HUD Position of active perception indicator: to set the position of the indicator for the lingering active perception Spotting ping duration: to ping new objects that are spotted with an active roll for a certain duration Show perception results: to show the result of own perception rolls in the chat Notify on lingering AP removal: to notify the user when a lingering active perception is removed from an owned token Stealthed token transparency: to change the transparency of spotted tokens Issues: The setting Player perspective is incompatible with Less Fogs Reveal Token settings Vision Channels Vision channels allow GMs to make tokens, tiles and door controls conditionally visible and walls transparent or traversable to certain tokens. Colors or graphical filters (Tokens only) may be applied to objects seen through these channels. The feature can be controlled via api, a few exmplae macros for this purpose are included. Settings: World: Activate Vision Channels: to use the new feature Open Vision Channels …
Brigandyne 2 fanmade
… Token adverse avant de cliquer sur l'action : Si la cible est un PNJ (Monstre) : Le système lance ses dés en secret. S'il réussit, le sort échoue. S'il rate, les dégâts et les états s'appliquent automatiquement sur sa fiche ! Si la cible est un PJ (Joueur) : Le sort se met en "pause" et génère un bouton orange dans le chat. Le joueur doit cliquer pour tenter sa sauvegarde. S'il échoue, le MJ appliquera les conséquences manuellement. 3. Combats et Jets de Dés Le système gère les mathématiques complexes (Avantages, Désavantages, Handicaps) pour vous. Posture de Combat : Avant de lancer une attaque, choisissez votre tactique (En Force, En Finesse, Sur la défensive, Viser une zone sans armure, etc.). Le système appliquera les modificateurs de dégâts et de dés. Le Coup Tordu (Chifoumi) : Cochez la case Tenter un Coup Tordu avant d'attaquer. Une fenêtre s'ouvre pour jouer à Pierre-Feuille-Ciseaux contre le MJ afin …
Monk's Combat Details
… token HUD. This way if you accidentally click the wrong button on the HUD you don't have to remember where they were in combat. You can still remove tokens from the combat via the Combat Tracker. And if a player attempts to change their prepared spells in the middle of combat, you can either prevent the action, or have the GM sent a private message letting you know what player and what spell was changed. Creatures on the combat tracker You can also hide creatures from players while you are creating the encounter. That way they won't know what's in store for them until battle starts. You can also set this up so that enemies aren't revealed …
DnD5e Drag Ruler Integration
… HUD. By default this is set to automatic, which lets the module figure out what movement speed to use. There are also two keybindings (default [ and ] ) to cycle through the movement modes of selected tokens. Elevation When a creature's movement speed is set to automatic, the module uses the token's elevation to determine its movement speed. Above ground the creature will fly and below ground the creature will burrow, or swim if water terrain is present. The usage of elevation can be disabled in the speed controller settings, in which case a creature with its movement speed set to automatic will always use its highest movement speed, or water speed if water terrain is present. Bonus Dashes In the resource tab of the token configuration a token can be set to have access to bonus dashes, which when enabled will include an additional range band. This setting is enabled by default for creatures with features that permanently grant …