Found 95 Packages. Showing results 51 through 60.
Token Action HUD for Old School Essentials/United Fantasy Toolki
… Token Action HUD is a repositionable HUD of actions for a selected token. This module adds support for the Old School Essentials system. …
Token Action HUD for Worlds Without Number
… Token Action HUD Core which adds support for the Worlds Without Number system. If you want to learn how to use Token HUD, please check this wiki [Token HUD tutorials]( https://github.com/Larkinabout/fvtt-token-action-hud-core/wiki/How-to-Use-Token-Action-HUD ). Behaviour reminders from HUD Core The Image of the items can be displayed by selecting 'Display Icons' in the HUD Core settings. Right clicking will open the item's window by selecting 'Open Item Sheet on Right-Click' in the HUD Core settings (right-clicking on a pool name will do nothing). Some users might prefer to enable the 'Click to Open Categories' in the HUD Core Settings, so that hovering over HUD category names doesn't automatically open the sub-menu. Installation It can be installed …
Token Action HUD for Old-School Essentials
… Token Action HUD Core which adds support for the Old-School Essentials . If you want to learn how to use Token HUD, please check the Token HUD tutorials wiki page . Behaviour reminders from HUD Core The Image of the items can be displayed by selecting 'Display Icons' in the HUD Core settings. Right clicking will open the item's window by selecting 'Open Item Sheet on Right-Click' in the HUD Core settings (right-clicking on a pool name will do nothing). Some users might prefer to enable the 'Click to Open Categories' in the HUD Core Settings, so that hovering over HUD category names doesn't automatically open the sub-menu. Installation It can be installed by searching in Foundry …
Token Action HUD for Blade Runner
… Token Action HUD Core which adds support to the Blade Runner system . If you want to learn how to use Token HUD, please check this wiki Token HUD tutorials . Behaviour reminders from HUD Core The Image of the items can be displayed by selecting 'Display Icons' in the HUD Core settings. Right clicking will open the item's window by selecting 'Open Item Sheet on Right-Click' in the HUD Core settings (right-clicking on a pool name will do nothing). Some users might prefer to enable the 'Click to Open Categories' in the HUD Core Settings, so that hovering over HUD category names doesn't automatically open the sub-menu. Installation It can be installed by searching in Foundry …
Dragonbane Combat Assistant
… Token Action HUD Integration: When using Token Action HUD Dragonbane v2.4.1+, these are automatically excluded without configuration: Fear Tests - WIL resistance rolls and Fear Effect table rolls Light Tests - Light source duration tests Death Rolls - CON survival tests Severe Injury Tests - CON survival tests Example YZE Action Exclusions (for manual/custom exclusions only): English: Custom Ritual, Special Investigation, Unique Ability Name Swedish: Specialundersökning, Unik Förmåga Example YZE Action Inclusions - Abilities: English: Battle Cry, Berserker, Companion, Master Carpenter, Musician, Body Slam, Hunting Instincts, Raise Spirits Swedish: Bärsärk, Följeslagare, Jaktsinne, Mästersnickare, Stridsrop, Tackling, Tonkonst, Uppmuntra Advanced Debug Mode - Enable detailed console logging for troubleshooting Usage & Special Cases Keyboard Shortcuts Shortcut Function Description Alt + V Override All Temporarily disable/enable all validation rules and action …
Token Action HUD for WoD
… A plug-in module for the module [Token Action HUD Core]( https://foundryvtt.com/packages/token-action-hud-core ) which adds support for the [World of Darkness 5 Edition](https://github.com/WoD5E-Developers/wod5e) …
Token Action HUD Cyphersystem
… A plug-in module for the module Token Action HUD Core which adds support for the Cypher System . Installation It can be installed by searching in Foundry's module installer, or by directly entering the following URL: https://github.com/farling42/token-action-hud-cyphersystem/releases/latest/download/module.json License This software is released under the MIT license. …
Token Action HUD Mutants and Masterminds 3E
… A plug-in module for the module Token Action HUD Core which adds support for the Mutants & Masterminds 3E. …
Dragonbane Status Effects
… Action button integration in Token HUD and combat tracker Token Action HUD Dragonbane Native Status effects appear in TAH for quick application Visual Enhancement Modules Module Purpose Integration Details Visual Active Effects Rich descriptions Displays detailed effect descriptions in visual panel Dfreds Effects Panel Effect management Enhanced effect descriptions and management options Installation Notes Combat Assistant strongly recommended for automated spell workflow Manual application required without Combat Assistant (via Token HUD) All integrations work independently - install only what you need V13 Migration & Compatibility Upgrading from V12 Version Path : V12 users should stay on v1.x; V13 users use v2.x Migration Notes : From v1.0.2 : Seamless upgrade, no breaking changes From v1.0.1 : Breaking changes due to ID format differences Effect ID Changes …
BCDice for Foundry VTT
… BCDiceコマンド`}%}$ ${#%{localVars.text=await game.modules.get("fvtt-bcdice-addon").api.customCommand("/bcd","",`${bcdformula}$`)}%}$ ${#%{localVars.result=`${text}$`.substring(`${text}$`.lastIndexOf("> ") + 2)}%}$ BCDiceコマンドの部分を任意のコマンドに置き換えてください。 BCDiceコマンドの部分には {} で括ったチャットパレットの変数に加えて、 ${}$ で括ったCustom System Builderの変数も使用できます。 ダイスロールコマンドの場合、出力結果の全文が ${text}$ に代入され、最後の1項目がロール結果として ${result}$ に代入されます。 自動化は ${result}$ を使用したコードを追加することである程度実現できます。 選択したダイスボットやロール式によっては ${result}$ が特殊な結果になる場合がありますが、その場合はスクリプトやマクロで ${text}$ を整形して利用してください。 変数操作コマンドの場合、変数名が ${text}$ に代入され、操作後の値が ${result}$ に代入されます。 BCDiceの出力結果のみを表示したい場合は「Send roll message to chat」オプションをオフにしてください。 ロール結果の発言者は現在選択しているトークンになります。キャラクターシートのアクターではないので注意してください。 変数同期 設定で「CustomSystemBuilder連携」を有効にすると、BCDiceの変数とCSBの変数の双方向同期を行えるようになります。 BCDice側の変数は事前に作成しておく必要があります。自動で作成されません。 各変数が変更された時に同期する仕組みです。常時監視して同期しているわけではないので注意してください。 同期対象の変数を設定する必要があります。 「BCDiceの変数名 : CSBのCompornent key」という「:」区切りの形式で1行ずつ記述します。 CSB側がDynamicTable内の変数である場合、「BCDiceの変数名:DynamicTableのCommentkey, 判別用FieldのCompornentkey, 同期対象FieldのCompornentkey」となります。 設定例: HP : currenthp 敏捷 : attributes, name_attributes, value_attributes この例では、以下の2つの変数が同期されます。 BCDiceの変数「HP」と、CSBのkey「currenthp」の値 BCDiceの変数「敏捷」と、CSBのkey「attributes」のDynamicTable内のkey「name_attributes」欄が「敏捷」である行のkey「value_attributes」欄の値 Token Action HUD 対応 Token Action HUD BCDice に対応( Token Action HUD Core が必要) …