Found 57 Packages. Showing results 41 through 50.
Actor Attribute List
… into it and add the system if and when i can. Added Systems id System Info dcc Dungeon Crawl Classics Attributes are taken from actor.getRollData() Contribution by @cyface dnd5e Dungeons & Dragons 5th Edition Attributes are taken from actor.getRollData() pf2e Pathfinder 2nd Edition Attributes are taken from the actor.system collection. Not all Values can be used as-is. Please refer to the pf2e Style-Guide for more information. swade Savage Worlds Adventure Edition Attributes are taken from actor.getRollData() Systems without Editor Enrichment The following Systems have been added but they do not have the necessary Editor Enrichment to use Attributes in Descriptions. id System Info ose Old School Essentials Attributes are taken from actor.getRollData() wwn Worlds Without Number Attributes are taken from actor.getRollData() …
Deadlands: Hell on the High Plains
… Savage Worlds Adventure Edition core rules to play. Module Contents Full contents of the 208 page original book - with corss-linked and stylized journals Upscaled Adventure Maps : 8 adventure maps upscaled, walled, and lit for use in FoundryVTT Huge Region Map: A high resolution version of the Hell on the High Plains poster map for marking your territory Bonus Music Content: Grim Prairie Tunes is a collection of nine heroic, eerie, and atmospheric original music for Deadlands the Weird West, by Harry Mack Ready-Made Archetypes: Tweleve pregenerated characters, complete with art and tokens, ready to face their fears on the High Plains. Tokens and Pawns from the print book as well as additionl art from Deadlands Pawn Set 2 FoundryVTT …
Pew Pew Bounty Hunters
… Savage Worlds Adventure Edition. Everything you need to play (aside from dice and friends) is contained within this document. It's a light-hearted oneshot game; this isn't a story about deep-seated emotional turmoil and tortured introspection. It's a story about explosions and loads of big fights and ray guns and, maybe, laser swords. Pew! Pew! Is designed to be an excellent game to run at conventions or as an emergency pick-up game, because all the prep is already done. This is a game designed to tell one particular story: one of bounty hunters tracking down a target in a sci-fi fantasy western setting. The players take on the role of the bounty hunter …
Euclidean Ruler
… This module modifies the Foundry ruler to use Euclidean distance measurement. It was developed to support gameplay on gridded maps for the Savage Worlds Adventure Edition System , but is not limited to that. This was original forked from manhattan ruler by caewok , thank you for the great work. …
Polyglot
… Savage Worlds, Shadow of the Demon Lord, Starfinder, Shadowrun 5e, WFRP4e Other Systems Other systems can still use Polyglot as long as there's items on the actor's sheets. You must add create items under the Language (Foo) pattern, which will make the character be able to speak the Foo language. Remember to add the languages to the Custom Languages setting to be able to change its alphabet (you'll notice it isn't there because the name on the selector will be lowercased). Help Be sure to check out the Tour in-game to have some guidance on some frequently asked questions about the module's behavior. If you have further questions, consider checking the module's wiki …
Active Token Effects
… path you wish to change. For example to change dimSight on a token use ATL.sight.dim as the attribute key. The keys are documented here: https://github.com/kandashi/Active-Token-Lighting/wiki/Key-Reference System Compatibility Most game systems work out-of-the-box, including those using the new active effect transferral mode introduced in Foundry v11. There is, hoever, some code for specific systems to improve compatibility: D&D 5e (dnd5e): Active effects on items only apply when equipped and attuned (if applicable), so there's special handling when those are changed (e.g. unequipping an item with an effect will turn off the effect) Warhammer Fantasy Roleplay 4e (wfrp4e): same as above with equipped items Savage Worlds Adventure Edition (swade): same as above with equippable items …
SWADE Targeted Damage
… (Formerly known as SWADE Wounds Calculator) (Scene from Caeora's Maps, Tokens, and Assets , and tokens from Savage Worlds Fantasy Companion ) Target and Roll Damage Select one or more Tokens as Targets. Roll damage using an item's damage button. Click the button in the damage Chat Message Card to trigger the app for resolving the damage against the Target's Toughness and Armor. Use the buttons in the app to adjust the damage for any weaknesses or resistances, Soak the Wounds, reroll Soak rolls, and take any Wounds remaining. Supported Setting Rules The following Setting Rules can be employed via the SWADE system settings. Gritty Damage Unarmored Hero Wound Cap …
Damage Log
… with the Tabbed Chatlog module. Damage Log's extra tab will be added on to the end of Tabbed Chatlog's tabs. System Compatibility Damage Log is current compatible with the following systems. Age of Sigmar: Soulbound (age-of-sigmar-soulbound) Dungeons & Dragons v3.5 (D35E) Dungeons & Dragons 5th Edition (dnd5e) GURPS 4th Edition Game Aid (Unofficial) (gurps) Pathfinder 1st Edition (pf1) Pathfinder 2nd Edition (pf2e) Savage Worlds Adventure Edition (swade) Simple Worldbuilding (worldbuilding) Shadow Of The Demon Lord (demonlord) Star Wars 5e (sw5e) Story Shaper (shaper) Toolkit13 (13th Age Compatible) (archmage) Tormenta 20 (tormenta20) Support Me If you find this module useful and would like to offer your support, why not buy me a coffee (or a beer)? …
SWADE Raise Calculator
… A tiny Foundry VTT module for the SWADE system to easily calculate raises on die rolls, based off the Savage Worlds Raise Calculator by The Immaterial Plane . …
SWADE Stat Block Importer
… A Savage Worlds NPC (and PC) statblock importer. Just copy the statblock into your clipboard, click the Actor Importer button (Actors Directory). Select from several options: npc/pc, wildcard(true/false), disposition (hositle, friendly, neutral) and click Import That's it :) Please see README for more details Enjoy :) -arnon …