Found 42 Packages. Showing results 31 through 40.
Token Action HUD Black Flag
… Item Piles modules Usage FAQ For a guide on using Token Action HUD, go to: How to Use Token Action HUD For questions, feature requests or bug reports, please open an issue here . Future plans none currently You can always check current and up-to-date planned and requested features here If you have any suggestion or idea on new contents, hit me up on Discord! Translations If you are interested in translating my module, simply make a new Pull Request with your changes, or contact me on Discord. Support If you wish to support module development, please consider becoming a Patron or donating through Paypal or Ko-Fi . Thanks! Please also consider supporting Russell ( @Larkinabout ), the author of the Token …
Token Action HUD WFRP4e
… Item Piles modules. Token Action HUD WFRP4e supports Group Advantage Actions from the Up in Arms official module. Usage FAQ For a guide on using Token Action HUD, go to: How to Use Token Action HUD For questions, feature requests or bug reports, please open an issue here . Future plans Implement Apply-able Traits Implement Active Effects Implement handling of Item Damage directly via TAH Implement Extended Tests You can always check current and up-to-date planned and requested features here If you have any suggestion or idea on new contents, hit me up on Discord! Translations If you are interested in translating my module, simply make a new Pull Request with your changes, or contact me on Discord …
Italian Modules Translation
… Item Piles Levels Lock View Magic Items 2 Midi QOL Module Management+ Monk's Active Tile Triggers Monk's Bloodsplats Monk's Combat Details Monk's Combat Marker Monk's Enhanced Journal Monk's Little Details Monk's TokenBar Multilevel Tokens Pings Polyglot Quick Encounters Quick Insert - Search Widget Rest Recovery 5e Sequencer Simple Calendar SmallTime Splatter Tidy UI - Game Settings Tidy5e Sheet Times Up Token Action HUD Core Token Action HUD D&D 5e Token Magic FX Torch [1] Wall Height Weather Control Inside the ./lang/torch folder, you will also find the file for additional light sources (translated to italian) for D&D 5e. Support If you like this module and would like to help or found …
The Horse's Trap Automator
… Item Piles” to set up caches. • "The Horse's Actor Visibility Tools" add a menu to the protoype token's "appearance" tab with two options to enables actors to roll stealth upon creation and enables a minimum viewing distance, beyond which actors will not be able to be seen by players. Trap Macro: • Add this macro to the hotbar and point to it in the module menu; it will also be added to the compendium "The Horse's Macros": // Trap Trigger Macro – Auto Roll with Adv/Dis + Flat Bonus (DC Hidden + Damage Only on Failure) // For use with Trap Automator + Monk's Active Tiles. (async () => { // ---------- 1) Resolve token & actor ---------- let t = typeof token !== "undefined" ? token : null; let a = typeof …
World Currency 5e
… expected. Compatibility World Currencies 5e works by patching the currency names and rates set by the D&D 5e System. Any module that pulls names and rates from the D&D 5e System will display them correctly. Name Works Notes D&D 5e System ✔️ Fully Compatible Tidy5e Sheet ✔️ Fully Compatible Party Overview ✔️ Fully Compatible Let's Trade 5e ✔️ Fully Compatible Loot Sheet NPC 5e ✔️ The loot sheet is fully compatible. Use Merchant Sheet NPC for merchants. Merchant Sheet NPC ✔️ Fully compatible. Merchants will always use your standard currency. Item Piles ✔️ Fully compatible. Lazy Money ⚠️ Works, but it will convert to hidden currencies. If hiding currencies, only hide the lowest ones to maintain compatibility with Lazy Money. …
Token Profile
… Item Piles is great for that. And now, those can have advert blurb tooltips too! Or a quick info of what they have to offer, current sales, whatever you can be bothered to put into the profiles. If you set the token to a transparent image, you can probably even create some environmental tooltips. Alternatives Token Profile was born out of the need to keep multiple notes (e.g. player vs. GM) on actors, display them as tooltips and post them to chat, and have fine-grained permissions on them. (This description should be visible to everyone, this one to everyone with this Tagger tag, and this one only to the GM.) If your needs are less complex or you want …
Phantom Tokens
… Item Piles , or other modules that allow the creation of tokens which you might not want to accidentally move or see all the time. The module adds a ghost toggle button to the token layer controls on the top left. This button allows GMs to toggle the phantom layer. When the layer is active you can change the phantom mode of a token via its HUD, while it is inactive the mode gets applied. YOu can cycle through the modes via left or right click. You can change the mode of multiple tokens by selecting them and using the mode button on one of them. The following modes are available: anchored: The token can not be dragged unclickable: The token …
itempiles-crucible
… Attempt at starting to implement Crucible compatibility to Item-Piles module. All the functionality that I use it for seems to be working, but I quite possibly haven't addressed all use cases for sure. I think it's very functional to get the most popular functionality at least working in crucible. …
Lock Picking
… lock-picking skills directly influence the minigame's difficulty. Features automatic attribute path detection, making it compatible with all game systems (System Agnostic). Comprehensive Key System: Assign specific keys to locks and set their durability. If a key is found in the inventory, the system will automatically use it to unlock. Advanced Tool System: Configure up to 6 different lock-picking tools to reduce difficulty. Each tool's effectiveness varies depending on the minigame type. Item Piles Integration: Containers can be locked too! Features independent "Unlockable" and "Locked" toggles with persistent unlock states. Complete GM Control: Manage interaction distance, attempt limits, and failure cooldowns. Includes Door HUD shortcuts, Token context menus, and a dedicated Demo Playground to test everything out. …
Burble
… effect and subtle message cointainers). You can also switch all styles on/off from config without needing to deactivate. System Compatibility: General implementation is system agnostic, but in practice you may find some issues. Explicit compatibility currently included for D&D4e (v0.7 or higher) and Blades in the Dark because those are the ones I play. Feel free to request others if you want them—I'll do what I can! Module Compatibility: Compatibility tweaks are included for Fox's 4e Aesthetics , Goblins in the Code , Chat Portrait , Simply Portraits , Item Piles , Narrator Tools , DragonFlagon Chat Enhancements, Active Effects to Chat . Feel free to request others if you want them—I'll do what I can! …