Found 593 Packages. Showing results 251 through 260.
Token Note Hover
… 5e World of Darkness 5e (Archive) World of Darkness 5e Screenshot Actor Type Note Location Ghoul Notes - Public Notes & Private Notes Group Notes - Public Notes & Storyteller Notes Hunter Notes - Public Notes & Private Notes Mortal Notes - Public Notes & Private Notes Story Character Notes - Public Notes & Private Notes Vampire Notes - Public Notes & Private Notes Werewolf Notes - Public Notes & Private Notes Support For questions, feature requests or bug reports, please open an issue . Pull requests are welcome. Please include a reason for the request or create an issue before starting one. Troubleshooting and Tips If the hover does not work or causes the sidebar to move unexpectedly try the following: In the Configure Settings , uncheck the Hover …
Midnight Mayhem
… rewarded and can get them through without a single drop of blood. For more rambunctious players… well, it’s called Midnight MAYHEM for a reason! Should the party want to cause trouble, tipping over merchant stalls and publicly evading the town guard, the Thieves Guild leader will throw in a hefty gold bonus. After all, she wants to make a statement. Mechanics Compatible with 5e, Adventure Compatible with Everything The adventure is compatible with 5e systems such as D&D. In addition, this module is also roleplay and story driven, so it it can easily be converted to other roleplaying games systems and/or modified to fit your current world. “ Midnight Mayhem ” is property of Leopard Print Press , all rights reserved. …
Dungeons LAB All-in-One
… 5e system. Takes into account the peculiarities of DnD 5e rules and adds system-specific interface elements, which makes it easier to manage battles and character actions. Link: https://foundryvtt.com/packages/enhancedcombathud-dnd5e License: GPL-3.0 License Project Source: https://github.com/theripper93/enhancedcombathud-dnd5e Carousel Combat Tracker Description: Improved battle tracker with a visual carousel that simplifies the management of moves in battle. The plugin allows you to easily track initiative order and current character states, making combat scenes more manageable and understandable. Link: https://foundryvtt.com/packages/combat-tracker-dock License: MIT License Project Source: https://github.com/theripper93/combat-tracker-dock Dice Tray Description: Adds a tray for dice rolls, making it easier to manage rolls. The plugin allows players to quickly select the desired dice and throw them into …
DnD Content Manager
… 5e in FoundryVTT. Supports 5e v4+ Foundry v12 and D&D v3.3.1/v4.4 are supported by a previous release v1.4.5 . To manually install the module copy https://github.com/jennis0/dcm/releases/download/v1.4.5/module.json into the Manifest URL textbox on the install module page Have you ever wanted to: Replace a core subclass, spell, or feat with a homebrew version? Use some options from a source book without including them all? Manage monsters from many different sources, removing unwanted duplicates? Use the Foundry Tasha's module with the new PHB, but hiding the Tasha's features which have been replaced? Combine premium modules with other sources, such as the DDB Importer, without duplicates? Create new or modify existing spell lists without having to create a new module …
Custom Group Initiative
… 5e in mind; it should ™ work on other systems, but there are no special considerations made for them. If you are playing a different system, please file an issue for anything that is not working as intended or submit a pull request directly. Settings Initiative Group Mode : Default : Use the system’s default grouping. None : Do not group combatants. This is a visal change only, and currently only works with the D&D 5e system. Actor : Group combatants by base actor and roll initiative only once. Actors still need to share the same disposition to be grouped. Technical Details In None Group Mode, the module hooks into the D&D 5e system’s method for figuring out a combatant …
Revised Weapons & Equipment
… 5e This module has several goals: 1. Replace some default SRD icons with better ones. 2. Make weapon descriptions more informative. 3. Rebalance a small number of weapons. 4. Add a couple of new weapons. 1. Improved SRD icons Many new icons have been added to Foundry over time, and although some 5e SRD items have been updated, many haven't. The compendium included in this module makes use of many new options that I feel are better choices. Here are some examples. Left = Old, Right = New. The majority of icons used are core FoundryVTT icons, however there are a few icons that I have included as part of this module such as those shown below: 2. Informative weapon descriptions …
Enhanced Region Behavior
… 5e abilities and damage types, with optional MidiQOL integration for advanced automation. - Music Regions : Play specific songs or playlists, or stop all music, when tokens interact with a region. Supports playing all songs or just the first match. - Sound Effect Regions : Play a sound effect or sequencer effect when a region is triggered. Supports volume control and integration with the Sequencer module if available. - Visual Effect Regions: Automatically play an image or animation effect when tokens interact with a region. Supports static images and animated files, with options for duration, scale, display layer. Requires Sequencer - Elevation Regions: Automatically set the elevation of tokens when they enter or exit a region. - Open Journal Regions : Automatically open journal or journal page when …
DF Architect
… Light Source Duplicating and changing an existing Template Using a template by Click+Dragging to set range Standard Light Templates A compendium of common light templates for D&D 5e, and Pathfinder 1e & 2e. (For PF1e&2e, not pictured are the Sunrods as well, which are alphabetically at the bottom of the list). These templates are both standard lights with pre-set Dim/Bright Ranges based on the respective rule systems. They also come with secondary pre-animated macros if you want a starting point. You can just import the macros and then edit them however you’d like (Such as adding tint colours). D&D 5e Light Templates Pathfinder 1e Light Templates Pathfinder 2e Light Templates …
DFreds Pocket Change
… 5e by ChalkOne. So get that bad boy. What This Module Does On the drop of a token onto a scene, Pocket Change generates currency for the token based on its challenge rating. Pocket Change also adds a currency row onto the NPC sheet. From there, you can do the following: Convert All Currency: Changes all coins to the highest possible denomination (like in the PC sheet) Generate Currency: This replaces all their currency with new values. These values will be kept for all linked tokens and potentially overridden for non-linked tokens (see When it Automatically Generates Currency). Convert to Lootable - This changes the actor sheet to a LootSheet5eNPC, deletes all the Feat and Spell items, applies …
More Activities
… 5E system for FoundryVTT Version 12 and 13 that provides additional activity types. 🌟 Features ✅ Available Now Macro Activity: Inline macro code that execute when used Hook Activity: Inline macro code that execute on a specified hook Contested Activity: Dialogs that allow for configurable contested rolls Chain Activity: Chain multiple activities together with triggers Teleport Activity: Teleport tokens on the canvas Movement Activity: Force tokens to move on the canvas Sound Activity: Play sounds directly from the activity Grant Activity: Grant items or create Pact-style selections Wall Activity: Create walls directly on the canvas Advancement Activity: Trigger advancements directly from the activity For more information, view the Project Page . 🍾 Versioning More Activities supports both Foundry Version 12 and 13 and D&D 5E …