This package contains art, text, or software code produced using generative AI.
This module was developed with AI-assisted coding support (GitHub Copilot) for implementation and maintenance. No AI-generated assets, artwork, text, audio, or other creative content are included.
This is an unofficial fan-made module and is not affiliated with Necrotic Gnome.
Requirements
- Foundry VTT
13+ - OSE system
2.1.0+
Sheet Overview
The character sheet is organized into four tabs:
MainEquipmentSpells & TraitsDetails
The layout is focused on quick table use: fast editing, built-in rolls, compendium drag and drop, and Dolmenwood-specific fields without replacing the underlying OSE actor structure.
Main Features
Main Tab
The Main tab covers the core day-to-day character workflow:
- Character identity fields:
Name,Kindred & Class,Background,Alignment - Optional character details that can be shown or hidden:
AffiliationMoon Sign
- Clickable avatar block
- Ability scores in Dolmenwood order:
STR,INT,WIS,DEX,CON,CHA
- Hit Points, Saving Throws, Armor Class, Attack, and Movement
- Melee and missile attack buttons include automatic ability-based modifiers plus an optional extra bonus set by the player, for example class-based attack modifiers
- Built-in Skill Targets with support for up to 10 extra custom skills
- Inline rolls directly from the sheet to chat
Equipment Tab
The Equipment tab is designed for both manual entry and compendium-assisted load tracking:
Tiny Itemstext area- Separate
Equipped ItemsandStowed Itemslists - Per-slot editable weight fields
- Automatic total carried weight display
- Live
Encumbrancemeter based on item weight and coins - Drag and drop from compendiums directly into equipment slots
- Mixed slot support:
- plain text entries
- compendium-backed items
- Compendium-backed equipment can:
- keep a custom editable weight
- be removed back to an empty slot
- be opened directly from the sheet
- Equipment accepts compendium item types except
spellandability
Spells & Traits Tab
The Spells & Traits tab combines compendium content with editable class notes:
- Drag and drop
spellitems from compendiums into the Spells section - Drag and drop
abilityitems from compendiums into the Traits section - Open item sheets directly from the character sheet
- Remove items with native Foundry confirmation dialogs
- View switcher:
CardsTextBoth
- Collapsible
SpellsandTraitssections - Per-actor persistence of collapsed state
Kindred & Class Traitsrich text editor
Details Tab
The Details tab groups the longer-form and bookkeeping fields:
LanguagesOther Notes- Coin tracking:
CopperSilverGoldPellucidium
- XP summary block:
XPLevelNext LevelModifier
Built-in Rolls
The sheet includes clickable rolls for the most common character actions:
- Ability checks
1d6 +/- modifier- success on
>= 4 - natural
1is auto-fail, natural6is auto-success
- Skill checks
1d6- success on
>= target - natural
1is auto-fail, natural6is auto-success
- Saving throws
1d20against the target value
- Attack rolls
- melee uses
STR - ranged uses
DEX - supports inline attack bonuses from the sheet
- natural
1is auto-fail, natural20is auto-success
- melee uses
Compendium Integration
The sheet supports direct compendium workflows in two places:
Spells & Traitsspellitems in Spellsabilityitems in Traits
Equipment- compendium item types other than
spellandability
- compendium item types other than
Compendium-backed entries remain usable from the sheet itself:
- open the item sheet
- keep the linked title visible
- remove the entry when needed
UX Notes
- The sheet uses the OSE actor as the source of truth for system data
- Dolmenwood-specific content is stored in module flags
- Empty-state hints are shown in sections that support drag and drop
- Existing Foundry dialogs are reused for confirmation flows
- The layout is optimized for quick use at the table rather than deep nested navigation
