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[WFRP4e] Pursuits

An Add-on Module for Foundry Virtual Tabletop

Author: Tiamanti Project: Source Foundry Versions 13+ (Verified 14) Last Updated 1 day, 19 hours ago

[WFRP4e] Pursuits

Foundry VTT module for the Warhammer Fantasy Roleplay 4th Edition system that runs Simple and Complex Pursuits as chat-based encounter cards.

 

Simple Setup Simple Flow Complex Setup Complex Flow

 

Start a pursuit with /pursuit [simple|complex]. A chat card lets you populate Quarry and Pursuers from selected/targeted tokens, set the starting distance and (for complex) the environment, then play it out round by round with per-participant skill rolls.

Features

Simple Pursuits

A single Distance value tracks the chase from 0 (caught) to 10 (escaped).

Complex Pursuits

Per-character position tracking, initiative-ordered turns, individual catches.

Obstacles (complex only)

A library of 15 pre-built obstacle types drawn from the SPEC table, plus a free-form custom entry.

Exhaustion (complex only)

Implements the full SPEC threshold table (action counts 10 / 15 / 18 / 20 / 21 / 22 / 23 / 24 / 25 / 26).

Both modes

Design notes

Stand Up / Untangle is a single click, not a test. SPEC §"Impeded Movement" says a Prone or Entangled character "potentially" needs to make a test to free themselves. The module skips that participant's roll for the round and exposes a one-click condition-removal button. In complex mode the skip is treated as SL −3 (the "halts" band in the Character Progress Table); in simple mode the participant is omitted from the SL comparison, which is equivalent to contributing SL 0. Rolling any required test is left to the GM to enforce outside the pursuit card — the wfrp4e system's own condition handling already covers the mechanics.

Quarry are always tracked individually in complex mode. SPEC permits collapsing a tight group into a single Distance until one member leads by more than 16 yards. The module skips that simplification — every Quarry has its own position. Collapsing a group on the card would mostly add visual noise to the per-participant view.

Breaking-from-Combat head starts are entered manually. SPEC lists method-specific starting distances (Using Advantage / Using Dodge / Fleeing, plus an optional Athletics test on the flee path). The module exposes a free-form starting-distance input on the setup card and trusts the GM to pick the right value, rather than embedding the entire combat-disengage flow.

Requirements

Dependency Minimum version
Foundry VTT 13 (verified 14)
WFRP4e system
Up in Arms (complex only)

Installation

Via Foundry VTT module manager (recommended):

Search for "[WFRP4e] Pursuits" in the Add-on Modules browser, or paste the manifest URL directly:

https://github.com/Tiamanti/WFRP4e-Pursuits/releases/latest/download/module.json

Manual install:

Download module.zip from the latest release and extract it into your Data/modules/ directory.

License

This module is released under the MIT License and is free for anyone to use, modify, or maintain. 

This work is licensed under Foundry Virtual Tabletop EULA - Limited License for Package Development from March 2, 2023.

Supported Game Systems

  1. Warhammer Fantasy Roleplay 4th Edition

    Latest Version: Version 9.6.1 Last Updated 4 days, 14 hours ago

Categories

Available Versions

  1. Version 1.0.1

    1 day, 19 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes
  2. Version 1.0.0

    1 day, 19 hours ago
    Foundry Version 13+ (Verified 14) Manifest URL Read Notes