This package contains art, text, or software code produced using generative AI.
An LLM served was used as a code-generation tool and to generate most localisation files.
Visage allows players and GMs to instantly switch a token's appearance, disposition, and Dynamic Token Ring configuration on the fly.
Owners can configure and store multiple alternate forms (Visages) for any Actor — which are saved persistently and available to all its linked tokens across all scenes. Using a custom, grid-based Token HUD Selector, you can switch the token's image and name, adjust its visual scale (e.g., 150% for enlarge), flip its orientation, apply a disposition ('Friendly', 'Neutral', 'Hostile', or 'Secret' state) and completely reconfigure its Dynamic Token Ring settings (colours, effects, subject texture).
The module supports:
-
all image or video formats that are valid for tokens.
- wildcard filepaths (e.g., path/to/wolves/*.webp), letting you select a random image from a folder every time the Visage is activated.
- Responsive UI: The interface is fully responsive to changes in the base font size and scales naturally for users requiring larger text.
- Native RTL Support: Includes full Right-to-Left (RTL) support. If your Foundry client is set to an RTL language (e.g., Arabic, Hebrew), the Visage UI (Selector HUD, Configuration Window, and Dynamic Ring Editor) automatically mirrors its layout to ensure a natural reading experience.
- Languages: Currently supports Arabic, Catalan, Chinese (Simplified and Traditional), Czech, Dutch, English (UK and US), Finnish, French, German, Hebrew, Hungarian, Italian, Japanese, Korean, Persian, Polish, Portuguese (Brazil and Portugal), Romanian, Russian, Spanish (Latin America and Spain), Swedish, Turkish, Ukrainian and Welsh.
Visage Configuration

Visage Dynamic Ring Editor

Visage Selection
