Something's not quite right with the village of Skeio. The characters head across the Serpent Sea, exploring the fertile lands of the Tvar clan. There they find a mysterious village where, at first, nothing seems amiss...
This mid-level adventure is set in Grimnir, the grim Norse-themed world of Viking warriors depicted in Raiders of the Serpent Sea. However, it is easily adapted to any setting and should serve as an exciting side plot for any adventuring group. Suitable for five to six heroes of levels 6 to 8. (No Raiders of the Serpent Sea books are required to run this adventure. This module includes all the needed monster stat blocks from that setting, as well as several unique stat blocks.)
Contents
In addition to the STANDALONE adventure, suitable for any fantasy setting, this module also contains the following:
New Monsters (appendix A)
- Corpse Swallower (revised)
- Draugr (revised)
- Forest Strider (revised)
- Forgemage (new)
- Helhest (revised)
- Huldra (revised)
- Lindwyrm (revised)
- Raider, Raid Archer, and Raid Leader (revised)
- Redunder (new)
- Sleiphaf (new)
- Sleipnir (revised)
- Tomte (Revised) - Includes random tables to generate tomte, their names, and their clothing
- Torment (new monster)
- Twistum (new monster)
There's also details on how to more easily generate "non-human" versions of standard stat blocks.