Token Action HUD Fantastic Depths
System module for Token Action HUD Core that exposes Fantastic Depths actions on a repositionable HUD.
Requirements
- Foundry VTT v13–v14
- Fantastic Depths
- Token Action HUD Core 2.x (and its dependency socketlib)
Install
From a GitHub release
- In Foundry Configuration and Setup → Add-on Modules → Install Module
- Paste the release manifest URL, e.g.
https://github.com/Forelius/token-hud-fade/releases/latest/download/module.json
(or a specific version underreleases/download/<tag>/module.json) - Enable Token Action HUD Fantastic Depths in the world (after Fantastic Depths and Token Action HUD Core)
Categories
| Category | Actions |
|---|---|
| Combat | Melee and missile weapon attacks |
| Spells | Spells grouped by level |
| Attributes | Ability score checks |
| Saves | Saving throws |
| Skills | Skill checks |
| Exploration | Exploration special abilities |
| Class Abilities | Class, spellcasting, and other special abilities |
| Inventory | Gear and light sources |
| Utility | Morale and end turn |
Empty groups are hidden. Unlock the HUD in Core settings to rearrange categories per user.
Settings
- Show unequipped weapons — include weapons that are not equipped
- Show unmemorized spells — include spells with no remaining casts / not memorized
Ctrl-click rolls skip modifier dialogs where Fantastic Depths already supports that.