Survival is a system-agnostic module that brings survival needs directly into your Foundry VTT world. Track hunger, thirst and fatigue for every character, let time wear them down, and make eating, drinking and resting part of the game.
- Needs System: Hunger, thirst and fatigue come ready to use. You can also create your own needs with a custom name, icon, color and maximum value, and track only the characters you choose.
- Time-Based Decay: Needs drop as in-game time passes on the LoboWerewolf Calendar, and you set how fast each one drops. Long time skips ask for confirmation, so a whole day never passes by accident.
- Food & Drink: Link any item to the needs it restores, then let characters eat and drink from their inventory or their backpacks. Recipes from Cooking Pot also show which needs they restore.
- Rest & Recovery: Each need can recover on its own during set hours, or by hand. Characters switch between Resting and Active with one click.
- Consequences: Hitting zero has a price. When a need drops below a threshold you choose, a formula hits health, an attribute or a condition. Presets for D&D 5e and Pathfinder 2e come ready to use.
- GM HUD: Watch the whole party from one panel. It shows each character's needs, warns about anyone at risk, and lets you send characters off-scene so their needs stop dropping while they're away. You can drag it, collapse it and minimize it.
- Player HUD: Players see their needs as rings next to the sidebar. They can move the rings, change their orientation and minimize them.
- Off-Scene Control: Decide whether characters who are off-scene can still eat and drink, or only when they rejoin the party.
- Works With Any System: Built to fit any game system out of the box.
Notice
- Survival requires the LoboWerewolf Hub and LoboWerewolf Calendar modules. Backpack and Cooking Pot are optional.