
AAW Games • D&D 5E • Foundry VTT
As Above, So Below
Explore wasteland ruins and uncover mysterious clues to the past in this adventure for 4–6 characters, starting at levels 5–7 and concluding at levels 8–11.
Deep in the Baevonian Mountains stands a monolithic spire of stone, peppered with ancient ruins and mostly forgotten. The spire contains a temple complex rich in history and steeped in the mysteries of the past. Untouched for a millennium, it is not without its dangers, for ancient evil stagnates within.
According to legend, the very land died to the sound of a single falling tear. This is Rultmoork.
The adventurers investigate a solitary spire in the barren mountain wastelands. According to legend, water once sprang forth from the spire, blessing the land with life.
Now the land is dry, the ancient site lies in ruins, and a wondrous waterclock has become stagnant. This Stagnation infuses everything—from the strange cultists on the surface to the former elemental guardians deep below.
It is up to the adventurers to defeat the evils within Rultmoork, restore the waterclock, and bring life back to the land.
Adventure Highlights
- Wasteland Archaeology: Explore ancient ruins, decipher clues, and recover the mysteries of the past.
- Visions of the Past: Travel through time and experience horrors from millennia ago.
- Flow & Stagnation: A unique 5e mechanic that gives monsters and magic items two different states.
- Hardcore Mode: Increase the difficulty for groups seeking a truly brutal challenge.
- Three Nightmarish Bosses: Face dangerous encounters built around observation, tactics, and discovery.
- Logical Environments: Reward players who investigate carefully and pay attention to their surroundings.
- Player Handouts: Lost languages, riddles, magic items, locations, and runic clues to decipher.
- Streamlined Play: At-a-glance sections summarize important information for the GM.
Inside the Foundry VTT Module
Animated Maps: Moving maps by Dynamic Dungeons bring the ruined complex to life.
Scene Macros: Change map views directly within prepared scenes.
Flow & Stagnation States: Macros change token images when monsters transition between states.
Interactive Traps: Traps are built as NPC tokens for rolling damage and placing templates.
Prepared Game Content: Unique monsters, magic items, encounters, references, and player resources.
Premium Foundry Edition: Moving maps, soundtrack content, and a bonus copy of the PDF.
By Rise of the Drow author Jonathan G. Nelson and presented by AAW Games.
Foundry VTT Preview
Preview the prepared scenes, monsters, items, journals, handouts, and Flow & Stagnation tools included with the module.


