Rolemaster Unified: Creature Law I
For over four decades, Rolemaster has been the definitive fantasy role-playing game that combines realism and depth without sacrificing playability. Rolemaster Unified is the next evolution drawing upon the best elements of previous editions to create a streamlined and consistent game. Rolemaster Creature Law I provides the creatures and monsters that players will encounter and oppose.
Rolemaster Unified: Creature Law I for FoundryVTT
Bring the full depth and gritty realism of Rolemaster Unified to your virtual tabletop. This official FoundryVTT module delivers creature & monsters to Rolemaster Unified.
- Complete Creature Law I ruleset available in Journals.
- Every Creature variant is ready to play just import them into your world.
- Expanded list of talents & flaws.
- Searchable journals – rules, spell lists, and tables for fast GM reference.
- An optional Token Art preset file is included for users of Forgotten Adventures tokens. The best token experience using this preset file requires a subscription to the Forgotten Adventures Patreon. The preset file is updated regularly following updates from Forgotten Adventures.
- Compatible with many modules including: JB2A (free and Patreon), PSFX (free and Patreon), Argon - Combat HUD (RMU), RMU Complementary Skills Calculator, Visage, Polyglot and Dice so Nice.
Rolemaster: Creature Law I
This first volume of Creature Law offers well over 400 creatures, created with the same fundamentals as characters, but streamlined with the use of archetypes. Creature Law I details for each their abilities, skills, and stats in the same terms as characters, with the addition of 225 new talents and flaws reflecting creature abilities and weaknesses, including fiery breath, petrifying gaze attacks, acid coatings, ink glands, extra limbs, shapechanging, echolocation, presence senses and many more.
Imperil the player-characters with the very real threats of tigers and sharks, or surprise them with dinosaurs believed extinct or unearthly animals such as the jackalope. These dangers pale against the greater capabilities of griffins, minotaurs, demon whales, unicorns and other legendary monsters. Encounters with dragons and their lesser fell kin of wyverns, lesser drakes, hydras and basilisks will shape epic sagas. A variety of animated, poisonous and entrapping plants will pose other sorts of challenges for even the most experienced adventurer. Artificial creations, whether construct, golem, gargoyle or the incredibly fast Shards, may prove implacable foes. Elementals and elementally infused creatures such as the destructive zephyr hounds claim the heart of the wilds as their own. Heroes may pit their blades and magic against djinn and demons from other planes. Fey from the diminutive pysks and sylphs to pookas and undines can be uncanny opponents, while garks, giants, centaurs and many others may be deadly rivals. And from beyond the grave, the unquiet dead - skeletons, ghosts, ghouls, wraiths and vampires – seek sustenance and vengeance from the living.
Finally for the gamemaster who wants to let the dice suggest the next challenge, Creature Law I offers encounter tables for each biome, plus encounters for underground, urban, and farmland locations, and easy-to-use indexes of creatures, talents, and tables.