The world is torn asunder in a final gambit to end the war. The war has ended, and the world along with it, but it does not die, nor do those that inhabit it. The ash stirs, and the people begin to pick themselves up. They would rebuild, From the Ashes.
- New crafting rules to make the party celebrate the talented artisan.
- 96 modifications fully automated in Foundry: 52 weapon mods (damage types, traits, materials, optics, and more), 21 armor & shield mods, 12 universal mods, plus a 5-tier Modified chassis system with a built-in Modification Manager UI.
- 41 New feats, including new class archetypes
- New equipment
- A new race, the Enhanced. Humans taken to the next level where nature did not intend.
- New factions
- 4 new spells.
- 8 New Monsters
- 1 Animal Companion
- A reshaped Everglow ripe for exploration.
- 14 Pregenerated characters(1st and 5th level) of the Champions of Everglow
Ponyfinder: From the Ashes adds two separate crafting automation systems for PF2e and SF2e equipment, both built around chat-driven collaboration instead of solitary sheet editing.
The first is a modification system. A player can mark an item for modification, post a request to chat, and let another character with the right Crafting skill do the work. The module tracks Modified Levels, build points, attached modification chassis items, upgrade costs, DCs, and progression through higher modification tiers.
The second is an item level upgrade system for permanent gear that has scalable content. If an item has fixed DCs, damage/healing entries, spell references, skill item bonuses, or resistance rule elements, it can be upgraded through a chat request and a crafter’s roll. The module records the original item baseline, increases the item’s level, updates its displayed name, recalculates eligible values, adjusts spell rank progression where appropriate, updates the market price to the proper value for the new level, and can even swap the item over to a published higher-tier compendium sibling when one exists. It also knows when not to offer the option: consumables are excluded, combat locks the workflows, and items already in one system are blocked from entering the other.
Either way lets Crafters shine in a way they couldn't before, useful at every level to perform minor upgrades on beloved equipment without anyone having to remember new charts or reach for a calculator(That's Foundry's job!).
Just as importantly, these systems are not locked to one campaign style. A GM can enable modifications, item upgrades, both, or neither with simple world settings, making them easy to adopt selectively. Upgrades in particular can fit almost anywhere: high fantasy, post-apocalypse, magitech, spacefaring campaigns, or stranger settings in between. If your table wants equipment to grow with the characters instead of being discarded the moment a stronger published item appears, the system gives you that without turning it into spreadsheet work.
Got a wizard in the party? Maybe you killed one? Either way, enemies with prepared lists of spells(or who are named wizard/mage) will drop their spells for your eager spellcasters to use.
On top of that, you can now, holding any scroll or spell book, present a spell for any spellcaster else to take and study. It will handle the rolls and deduct gold from them. Does not work while the GM is offline(don't try to do that sneakily).
Like the above, this feature can be turned on and off in the settings.
The repair button is grand if the holder of the shield is also the crafter. This isn't always the case. Go into the edit screen of the shield and enjoy a new button to call for help from other people who know how to craft. They can have that shield back in order in no time!
Want a formula lying around? Easy. Create any item with formula, book, or tome in its name, and place item links in its description for the formulas it contains. The holder can present it to the party, and any trained crafter in the party can click the button to learn a linked formula.