AI Usage Explanation
The module was built using Claude Code. The idea and design decisions are my own. The text displayed (creature tags, traits, etc.) is sourced from Archives of Nethys.
Recall Knowledge in one click: target an enemy, pick what you're trying to remember, roll, and get a result scoped to what your character actually learned. The DC is never shown to players.
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Features
- Guided dialog: choose a category (Weaknesses, Resistances / Immunities, or Traits) and one of your relevant skills
- Hidden DC: each skill shows a rough confidence (Confident / Uncertain / Unfamiliar) instead of a number
- Scoped reveals by degree of success:
- Critical Success: the creature's identity plus two facts
- Success: the creature's identity plus one fact in the chosen category (or "nothing notable in that regard")
- Failure: nothing certain
- Critical Failure: once you've identified the creature, a believable false fact that never contradicts what you already know; before that, the same as a Failure
- Identity stays hidden until earned: the dialog and failed results say "Unknown Creature" / "Unknown Hazard"
- Repeat attempts: in a started encounter, a Failure or Critical Failure blocks that character from trying again on that target until the encounter ends. Tracked per character, not per player
- Hazards supported, with hazard-appropriate skills
- GM-only detail message showing the real target name, DC, roll total, and degree