Engines of War lets a GM convert a PF2e vehicle actor into a working, highly customisable siege weapon and enterable vehicle.
The module features:
- A converted vehicle can have dedicated crew positions, that have different levels of accesses to the vehicle/siege weapon's actions/attacks. It includes ranking system as well, and different ranks can have different accessess alongside different crewmember positions;
- All sorts of weaponry with all sorts of different ammunition and very advanced ammunition management system;
- Fully automated support for portable siege weapons according to all RAW rules;
- Advanced actions system -- many default actions are included and automated, such as load/repair/move/etc...;
- Vehicle modules system -- players can install WORKING shields, headlights, and other stuff that somehow improves the vehicle;
- Highly customisable SFX for just for every occasion;
- Highly customisable and detailed Crew and Vehicle user HUDs, through which the user can interact with the vehicle on the expected level without any ownership;
- Players can control vehicles and have access to all actions and can even MOVE the vehicle around without needing to have any ownership over the siege weapon or a vehicle;
- Feats support (like Shorthanded artillerist's feat)
- Macro for automated Creature Hauling